You have some good thoughts on Civ2, and I totally agree with a lot of them.
Especially when another nation is getting clobberred early in the game, I want to help them out, so I don't play the rest of the game with 5 civs or less.
More options when talking to leaders. SMAC improved on this, the submission and surrender condition was great.. instead of wiping out a faciton you could now use them as a puppet faction. More pacts, more options to have war, more threats to leaders who are threating you or your allies through force, economics.. etc.
Now some of my ideas... I really hated in Civ 2 when you conquer a city that has no value to you, but you took it over for the sake of weakining your enemy. Example: I roll into Magniostrokava, a dirt town of 3.. and I have to keep it??! Why not burn it to the ground and obliterate it that sucka! Now SMAC did have this option, although there should be options to make it more discreet with smaller cities. Meaning yes the factions would find out if Washington DC wasn't there one day and impose sanctions, but would they necessarily find out if Dumpsville was destroyed, and if that, destroyed by you?
Next Spies should have more options. I like investigate city, but they should be able to stay in the city for more time, as a mole perhaps, and pick up information. Also if spies are caught.. they shouldn't be lost... the other faction should have control of them, and have the option of executing, imprisioning, turning into a double agent, or making a spy exchange if one of yours is MIA.
Last, I don't recall seeing a P-51 Mustang turn into a F-16 overnight without any developments inbetween. Which is why Civ 3 would be excellent with customization of units, such as the workshop, fitting them with the latest weapons, engines, rudders, etc.
Thats all!
Especially when another nation is getting clobberred early in the game, I want to help them out, so I don't play the rest of the game with 5 civs or less.
More options when talking to leaders. SMAC improved on this, the submission and surrender condition was great.. instead of wiping out a faciton you could now use them as a puppet faction. More pacts, more options to have war, more threats to leaders who are threating you or your allies through force, economics.. etc.
Now some of my ideas... I really hated in Civ 2 when you conquer a city that has no value to you, but you took it over for the sake of weakining your enemy. Example: I roll into Magniostrokava, a dirt town of 3.. and I have to keep it??! Why not burn it to the ground and obliterate it that sucka! Now SMAC did have this option, although there should be options to make it more discreet with smaller cities. Meaning yes the factions would find out if Washington DC wasn't there one day and impose sanctions, but would they necessarily find out if Dumpsville was destroyed, and if that, destroyed by you?
Next Spies should have more options. I like investigate city, but they should be able to stay in the city for more time, as a mole perhaps, and pick up information. Also if spies are caught.. they shouldn't be lost... the other faction should have control of them, and have the option of executing, imprisioning, turning into a double agent, or making a spy exchange if one of yours is MIA.
Last, I don't recall seeing a P-51 Mustang turn into a F-16 overnight without any developments inbetween. Which is why Civ 3 would be excellent with customization of units, such as the workshop, fitting them with the latest weapons, engines, rudders, etc.
Thats all!
Comment