I propose getting rid of general maintanace costs and implementing funding. For instance, a library's effectiveness would depend on on the amount of funding. If it gets maximal (100%) it will be an excellent school, and enhance science production. If the school gets, say, 20% funding it will be poor and have a minimal effect on science. The same could be said for university, library, etc. There should be a minimal percentage for basic maintanace, but the rest of the funding goes to the quality of the improvement.
This would bring a welcome complexity to the game. It would make income and trade more important.
Another added complexity could be that of a localized economy. As in real life, high tech companies, need specialized people. In the game, a research center (or equivalent) could be built, but in order to run at peak efficiency, the city would need proper workers to work there. This is all of the top of my head. This stuff would bring some relief to the old basic system and equations.
I think the "rush buy" option should go. It doesn't make any sense. It isn't realistic at all.
This would bring a welcome complexity to the game. It would make income and trade more important.
Another added complexity could be that of a localized economy. As in real life, high tech companies, need specialized people. In the game, a research center (or equivalent) could be built, but in order to run at peak efficiency, the city would need proper workers to work there. This is all of the top of my head. This stuff would bring some relief to the old basic system and equations.
I think the "rush buy" option should go. It doesn't make any sense. It isn't realistic at all.
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