I toyed with this idea for a while, and came to the conclusion that it probably would not work. Still, I'll put it across ya, and see if you can come up with a solution to how to work it...
Okay, lets assume that Civ3 has the facility to support enormous maps and 64+ players at the same time. Shouldn't it then be possible to construct a multiplayer game type that would allow players to come and go as they please?
My idea goes something like this: A server is set up that will host the game, onto which players log in via some sort of portal system. New players are given two choices: To just get a few settlers and simple units and be placed at a (fertile) point on the map furthest away from all existing players, or to take over the empire of a player leaving the game. Some sort of evening-out system is in place, so that weak, new empires have an advantadge over large, old ones; possibly they could have more turns (as the large empire's turns take longer anyway). The game would never actually end, no victory would be possible, only a score based on (a) how weak you were compared to the average when you joined, and (b) how strong you were compared to the average when you left.
The problem would, of course, be with the timeline, which would have to be infinate or cyclic....
Okay, lets assume that Civ3 has the facility to support enormous maps and 64+ players at the same time. Shouldn't it then be possible to construct a multiplayer game type that would allow players to come and go as they please?
My idea goes something like this: A server is set up that will host the game, onto which players log in via some sort of portal system. New players are given two choices: To just get a few settlers and simple units and be placed at a (fertile) point on the map furthest away from all existing players, or to take over the empire of a player leaving the game. Some sort of evening-out system is in place, so that weak, new empires have an advantadge over large, old ones; possibly they could have more turns (as the large empire's turns take longer anyway). The game would never actually end, no victory would be possible, only a score based on (a) how weak you were compared to the average when you joined, and (b) how strong you were compared to the average when you left.
The problem would, of course, be with the timeline, which would have to be infinate or cyclic....
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