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  • Dynamic Civs

    This has been discussed before..

    Civ attributes should change with time. For example, a trigger like a Democratic Revolution should change the leader and civ's official name.. Perhaps even diplomatic stance with other countries (Different government types would start of being friendly with other civs of the same government type by default.. even if they were at war just a few turns before)..

    The control over this aspect should be in the civ's rules.txt

    Example from c:\Civ3\Russians\rules.txt


    [TRIGGER]
    GovtType=Communism
    ChangeLeader=1
    Leader=Vladimir Lenin
    ChangeOfficialName=1
    OfficialName=the Union of Soviet Socialist Republics
    ChangeCountryName=1
    CountryName=USSR
    ChangeAdjective=1
    Adjective=Soviets
    St. Petersburg=Leningrad
    Kharsk=Stalingrad
    CreateUnit=(24,48),Partisan
    Industry=x+4
    Message=Bolsheviks caputure power in Russia. Vladmir Lenin proclaims himself General Secretary of the Union of Soviet Socialist Republics.
    If
    GovtType=Communism
    then
    Message=Dawn of new relations with USSR. Soviets and [adjective] declare themselves as brothers..

    Something like that

    ------------------
    -Shiva
    Email: shiva@shivamail.com
    Web: http://www.shivamail.com
    ICQ: 17719980

  • #2
    I agree. You could even go one step further and go into changing your leader every years. It would only result in maybe you can change one thing about the way you rule, unpenalized. As well, you can change your name. You can also change your name at other times and it is as if the prev. ruler died prematurely and a new leader is put in office. After all, the son of an emperor is not likely to rule exactly as his father ruled.
    I don't have much to say 'cause I won't be here long.

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