There is a difference between 'conqering' and 'wipeing out'. The first is where you completely take over the leadership of another person/business/country/civ. The second is the killing of every thing about that person/business/country/civ. Currently, the Civilization games have it so that when you take the last city of a civ, you totally wipe them out and replace them with people from your own civ.
This is so not right. When you take a city, you mearly take over it's leadership. A few years down the road people from the rest of your civ will move in and it will become one of your cities.
My suggestion is actually three combined: people percents, distribution of people, purging your cities of a people. The first, people percents, shows what percent of the people in a city are of a certain nationality/race/belief/etc. Happiness of different people would be shown on two levels: national which shows what types of people are relatively happy, and city which shows the average happiness of all the peoples in a city. These combined would give an aproximation of the happiness of one people in a given city.
The second of my suggestions, distribution of people would be an option available at any time durring your turn. You could choose to move a certain type of people between cities/regions in or out of your civ or you could choose to distribute the people in your civ so that there is the same percents of each people in each of your cities. This would take time relative to the population of people moved in or out of each city.
The last of my suggestions, purging, would be available on your turn. You could choose to purge any number of peoples in any number of cities. The time to complete the purging in a given city would depend on the population being purged as well as the total firepower of the units in that city (it would take longer to purge a city of 5000 people with one unit whose firepower is 1 than to purge a city of 100 with 10 units whose combined firepower is 25). The actual number of people purged would be calculated at the beginning of each turn, so if you have some units move in or out of a city in the middle of a purging, it would adjust the numbers accordingly.
Both the distribution of people, and the purging of people could be deactivated as you want. they would also be options that pop up whenever you take a city and allways have consequences and bonuses, like distribution takes time, but the people are less likely to rebel, and purging a people would severely damage your rep, but they wouldn't be there to complain.
[This message has been edited by airdrik (edited October 31, 2000).]
[This message has been edited by airdrik (edited October 31, 2000).]
This is so not right. When you take a city, you mearly take over it's leadership. A few years down the road people from the rest of your civ will move in and it will become one of your cities.
My suggestion is actually three combined: people percents, distribution of people, purging your cities of a people. The first, people percents, shows what percent of the people in a city are of a certain nationality/race/belief/etc. Happiness of different people would be shown on two levels: national which shows what types of people are relatively happy, and city which shows the average happiness of all the peoples in a city. These combined would give an aproximation of the happiness of one people in a given city.
The second of my suggestions, distribution of people would be an option available at any time durring your turn. You could choose to move a certain type of people between cities/regions in or out of your civ or you could choose to distribute the people in your civ so that there is the same percents of each people in each of your cities. This would take time relative to the population of people moved in or out of each city.
The last of my suggestions, purging, would be available on your turn. You could choose to purge any number of peoples in any number of cities. The time to complete the purging in a given city would depend on the population being purged as well as the total firepower of the units in that city (it would take longer to purge a city of 5000 people with one unit whose firepower is 1 than to purge a city of 100 with 10 units whose combined firepower is 25). The actual number of people purged would be calculated at the beginning of each turn, so if you have some units move in or out of a city in the middle of a purging, it would adjust the numbers accordingly.
Both the distribution of people, and the purging of people could be deactivated as you want. they would also be options that pop up whenever you take a city and allways have consequences and bonuses, like distribution takes time, but the people are less likely to rebel, and purging a people would severely damage your rep, but they wouldn't be there to complain.
[This message has been edited by airdrik (edited October 31, 2000).]
[This message has been edited by airdrik (edited October 31, 2000).]
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