Here's something for the supporters of the Market System. These are not like the meaningless commodities of Civ 2. These have a real effect on the game.
The first 3 categories are strictly raw materials that are needed as fuel, needed to produce units, to produce or manufactured commodities.
Maufactured Commodities are commodities that are produced in cities with certain city improvements and a supply of a raw material either from the surrounding tiles or imported from other cities.
Luxury Commodities are commodities that help raise a city's revenues, decrease unhappiness, and attract better people to cities.
Food Commodities are commodities that cause huge boosts in a city's food supplies (Rice and Potatoes in particular) in addition to the simple grains. Meat acts almost as a luxury since it adds some variety to food and is usually only bought by those with money.
Non-Tradables are commodities that are mined from the ground and simply increase a player's treasury by a certain amount every turn.
Note: Plantations are special tile squares that can be built on tiles of the right type that allow a city to supply the commodity of that kind of plantation. These tiles can be built after the proper technologies are discovered.
An further additions to this list? Disagreements?
------------------
"...The highest realization of warfare is to attack the enemy's plans; next is to attack their alliances; next to attack their army; and the lowest is to attack their fortified cities." - Sun Tzu
Dom Pedro II.... aka Hannibal3
Dom Pedro II - 2nd and last Emperor of the Empire of Brazil (1831 - 1889).
[This message has been edited by Dom Pedro II (edited October 29, 2000).]
[This message has been edited by Dom Pedro II (edited October 29, 2000).]
[This message has been edited by Dom Pedro II (edited October 29, 2000).]
[This message has been edited by Dom Pedro II (edited November 04, 2000).]
The first 3 categories are strictly raw materials that are needed as fuel, needed to produce units, to produce or manufactured commodities.
Maufactured Commodities are commodities that are produced in cities with certain city improvements and a supply of a raw material either from the surrounding tiles or imported from other cities.
Luxury Commodities are commodities that help raise a city's revenues, decrease unhappiness, and attract better people to cities.
Food Commodities are commodities that cause huge boosts in a city's food supplies (Rice and Potatoes in particular) in addition to the simple grains. Meat acts almost as a luxury since it adds some variety to food and is usually only bought by those with money.
Non-Tradables are commodities that are mined from the ground and simply increase a player's treasury by a certain amount every turn.
Note: Plantations are special tile squares that can be built on tiles of the right type that allow a city to supply the commodity of that kind of plantation. These tiles can be built after the proper technologies are discovered.
- Ancient Commodities
- Wood - needed to produce sailing ships (w/ Shipwright) needed to produce Catapults (all forest squares produce wood)
- Clay (all rivers squares supply clay)
- Copper
- Tin
Modern Commodities - Cotton (can be grown on plantations)
- Oil (fuel)
- Coal (fuel)
- Uranium (fuel - not for units)
- Aluminum
No Time Period Commodities - Iron - needed to produce Legions & Ironclads (w/ Shipwright)
- Sheep (produces wool)
- Rubber - needed to supply mechanized units
- Horses - needed to produce cavalry units (w/ Stables)
- Elephants - needed to produce Elephant units (w/ Stables)
- Stone - used for buildings and some wonders.
Manufactured Commodities - Steel - made from Iron at a Steel mill improvement
- Clothes (luxury) - made from cotton or wool at a Textile mill improvement
- Pottery - made from clay at a Potter
- Bronze - made from copper at a Bronzesmith
- Cars (luxury) - made from steel & rubber at Factory improvement
- Paper - made from Wood without need for city improvement
Luxury Commodities - Sugar (can be grown on plantations)
- Gems
- Wine
- Tea
- Coffee
- Spice
- Tobacco
Food Commodities - Potato (can be grown on plantations)
- Rice (can be grown on plantations)
- Fish (all ocean squares supply fish)
- Cattle (produces meat)
- Non-tradable Commodities[/b]
- Gold
- Silver
An further additions to this list? Disagreements?
------------------
"...The highest realization of warfare is to attack the enemy's plans; next is to attack their alliances; next to attack their army; and the lowest is to attack their fortified cities." - Sun Tzu
Dom Pedro II.... aka Hannibal3
Dom Pedro II - 2nd and last Emperor of the Empire of Brazil (1831 - 1889).
[This message has been edited by Dom Pedro II (edited October 29, 2000).]
[This message has been edited by Dom Pedro II (edited October 29, 2000).]
[This message has been edited by Dom Pedro II (edited October 29, 2000).]
[This message has been edited by Dom Pedro II (edited November 04, 2000).]
Comment