I never liked the scenario-editor in Civ-2 and SMAC. Its not that it aint powerfull. Its just that its so damn roundabout to use. Everything has to be done in a sequential order - shifting from one civ to the other, and then from one turn to the next. It takes "forever".
As long as one dont want to change/rearrange complicated stuff like grapics, techs and scripts, it should be a LOT easier.
I just want to start with a clean settler-free map - then point-and-click cities and terrain-improvements for each civ all over the map, from a palette.
Then i want to click these cities and add some city-improvments/wonders/units from another palette; city by city, regardless what civ it is.
I want to do this without ever to hit the next-turn Enter-button. The advances in the tech-tree should update it self for each civ, automatically. Finally i want to tie the whole thing up, by point-and-click the status for each civ, in terms of diplomacy, economy, happiness and government.
The scenario-editor then automatically calculates the estimated number of turns it normally should have take in order to achieve above.
I welcome powerfull scripting-languages, unit-editors and the ability to completely redesign the tech-tree and so on. But, then it comes basic scenarios that dont actually change the original rules; the editing work should be much more accessible and pick-up-and-create´ish, than it is now.
Labour-saving shortcuts should be added, like:
[Add/delete] any [city-improvement/unit] to all the cities [within that civ/or globally].
[Add/delete] any city-area terrain-improvement related to [choose terrain-type] to all the cities [within that civ/or globally].
[This message has been edited by Ralf (edited October 16, 2000).]
As long as one dont want to change/rearrange complicated stuff like grapics, techs and scripts, it should be a LOT easier.
I just want to start with a clean settler-free map - then point-and-click cities and terrain-improvements for each civ all over the map, from a palette.
Then i want to click these cities and add some city-improvments/wonders/units from another palette; city by city, regardless what civ it is.
I want to do this without ever to hit the next-turn Enter-button. The advances in the tech-tree should update it self for each civ, automatically. Finally i want to tie the whole thing up, by point-and-click the status for each civ, in terms of diplomacy, economy, happiness and government.
The scenario-editor then automatically calculates the estimated number of turns it normally should have take in order to achieve above.
I welcome powerfull scripting-languages, unit-editors and the ability to completely redesign the tech-tree and so on. But, then it comes basic scenarios that dont actually change the original rules; the editing work should be much more accessible and pick-up-and-create´ish, than it is now.
Labour-saving shortcuts should be added, like:
[Add/delete] any [city-improvement/unit] to all the cities [within that civ/or globally].
[Add/delete] any city-area terrain-improvement related to [choose terrain-type] to all the cities [within that civ/or globally].
[This message has been edited by Ralf (edited October 16, 2000).]
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