quote: It is not -who and how many- the player can defeat... but -how fast!- |
quote: a solution might be to give the ability for a civ to surrender. this was in smac, with the "be my ally or i'll kill you" proposition, and it saved lots of time spent in boring end-game wars... |
Damn right! I hate wasting my time picking off the little guys as it is. Sending troops half-way across the world to invade yet another civilization... I don't like it. I can normally be lucky enough to wipe out 1 civ in the beginning, another one in the vicious mid-game war, and take big bites out of the remaining civs in the blitzkrieg war. I can never seem to take them all out before the space ship launch.
I like the idea of being able to control them by the threat of force like with the SMAC idea. And I would like to dominate them economically to prevent them from ever attacking me toward the end of the game.
Comment