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  • Replay Mode

    Kaak came up with this - and it might just eliminate cheating. Civ 3 must have a replay mode so the game can be viewed one turn at a time from every civ's perspective. Just sit back and watch the entire map and everyone move with speed control and the ability to zoom into any civ and analyze events...

  • #2
    to expand on this...It would be ideal to se it as a movie, with options to either see the entire map, or the map as it is discovered by all the civs concurrently.
    "Mal nommer les choses, c'est accroître le malheur du monde" - Camus (thanks Davout)

    "I thought you must be dead ..." he said simply. "So did I for a while," said Ford, "and then I decided I was a lemon for a couple of weeks. A kept myself amused all that time jumping in and out of a gin and tonic."

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    • #3
      I think this is a kick a@@ idea, nice one, Kaak

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      • #4
        quote:

        zoom into any civ and analyze events...
        Interesting idea - but how can it be implemented? For example, if on the replay, you wanted to to go into and city and check if their happiness is suspect, it would be that game info from every single turn has to be recorded by every single player. Wouldn't this would lead to [lots of] lag. If to counteract this problem, the replay on shows unit movements and size of cities, without the ability to check the actual cities, then there's really no point having the replay.

        ------------------
        No, in Australia we don't live with kangaroos and koalas in our backyards... Despite any stupid advertisments you may see to the contrary...
        No, in Australia we don't live with kangaroos and koalas in our backyards... Despite any stupid advertisments you may see to the contrary... (And no, koalas don't usually speak!)

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        • #5
          it would be nice to have a replay, and be able to see the development of the civs. maybe add a text box to see what cities produced or something
          Pool Manager - Lombardi Handicappers League - An NFL Pick 'Em Pool

          https://youtu.be/HLNhPMQnWu4

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          • #6
            quote:

            Interesting idea - but how can it be implemented?


            Geez, dont ask me, I dont make 'em, I just play 'em

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            • #7
              quote:

              If to counteract this problem, the replay on shows unit movements and size of cities, without the ability to check the actual cities, then there's really no point having the replay.


              Right now in Civ II there is a cheat that can accidently be triggered by trying to bypass passwords I think. We had to ditch a diplo game because after bypassing someone's password to get a sub in, we discovered the entire map was showing and we could click on each other's cities and not only look inside, but change what was being produced. The replay mode could incorporate this bug maybe...

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              • #8
                i don't see how it would create lots of lag, as every turn, the computer autosaves automatically. It would be simple enough just to expand the scope of the save file to incoporate everyone's moves...
                "Mal nommer les choses, c'est accroître le malheur du monde" - Camus (thanks Davout)

                "I thought you must be dead ..." he said simply. "So did I for a while," said Ford, "and then I decided I was a lemon for a couple of weeks. A kept myself amused all that time jumping in and out of a gin and tonic."

                Comment


                • #9
                  I don't play multiplay civ2, so don't scream at me if I'm wrong, but doesn't the autosave only save local (ie your) information?

                  And as to:
                  quote:

                  to incoporate everyone's moves...
                  If the game is going to have 16+ civs like many people seem to want, wouldn't the game slow down heaps because all the details of each civ must be relayed to all the other civs?

                  Besides, the sheer info that would be generated over a full game would be huge - imagine how big the file could be!

                  ------------------
                  No, in Australia we don't live with kangaroos and koalas in our backyards... Despite any stupid advertisments you may see to the contrary...
                  No, in Australia we don't live with kangaroos and koalas in our backyards... Despite any stupid advertisments you may see to the contrary... (And no, koalas don't usually speak!)

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                  • #10
                    no, autosave is a complete save of the game...And, i don't know how it was programmed, but the size of the file could be made minimal because the game doesn't fluctuate. it can predict what is going to happen the next turn, so it only needs to record the changes...arrghh...hard to explain i guess...
                    "Mal nommer les choses, c'est accroître le malheur du monde" - Camus (thanks Davout)

                    "I thought you must be dead ..." he said simply. "So did I for a while," said Ford, "and then I decided I was a lemon for a couple of weeks. A kept myself amused all that time jumping in and out of a gin and tonic."

                    Comment


                    • #11
                      Well if it could be done (and it looks like it could), then the replay idea would be a really good idea!

                      ------------------
                      No, in Australia we don't live with kangaroos and koalas in our backyards... Despite any stupid advertisments you may see to the contrary...
                      No, in Australia we don't live with kangaroos and koalas in our backyards... Despite any stupid advertisments you may see to the contrary... (And no, koalas don't usually speak!)

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