Hi,
In real world, during war periods, development of warfare gets a real boost. I think this should happen int he games as well. My sugestion is that war situation should reduce the cost of researching military advances and increase the cost of other advances. Consecutive years of war should accentuate this. Maybe even more acurate: It should reduce the cost of researching those adavances that allow units wich your enemy has and you don't! This is because you encounter them in the battle, and your scientist are able to understand them more easily. You're researching Warrior Code and your units encoutered an enemy Archer. If you defeated it, you'll get a boost of 10-25% on your current research. If you lost the battle, then only a boost of 2-5%. Also, is you were researching something else and, during the conflict, you start researching Warrior Code, you should still benefit from those boosts, based on an explanation like 'The front is demanding those Archers our enemy has. We know a bit about them because we saw them in battle. Hurry up, research them'.
If the conflict ends, this boosts are lost.
Of course, there is the problem that often you're in war for centuries with a civ you only encountered once! I think the AI should seek to sign peace in these situations, otherwise you could benefit from these boosts without actually fighting a war. Maybe if there is a reverse, and non-military advances become more expensive because of war, the AI (and you) will be much more wiling to sign peace...
In real world, during war periods, development of warfare gets a real boost. I think this should happen int he games as well. My sugestion is that war situation should reduce the cost of researching military advances and increase the cost of other advances. Consecutive years of war should accentuate this. Maybe even more acurate: It should reduce the cost of researching those adavances that allow units wich your enemy has and you don't! This is because you encounter them in the battle, and your scientist are able to understand them more easily. You're researching Warrior Code and your units encoutered an enemy Archer. If you defeated it, you'll get a boost of 10-25% on your current research. If you lost the battle, then only a boost of 2-5%. Also, is you were researching something else and, during the conflict, you start researching Warrior Code, you should still benefit from those boosts, based on an explanation like 'The front is demanding those Archers our enemy has. We know a bit about them because we saw them in battle. Hurry up, research them'.
If the conflict ends, this boosts are lost.
Of course, there is the problem that often you're in war for centuries with a civ you only encountered once! I think the AI should seek to sign peace in these situations, otherwise you could benefit from these boosts without actually fighting a war. Maybe if there is a reverse, and non-military advances become more expensive because of war, the AI (and you) will be much more wiling to sign peace...
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