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  • Ranks in the Military. . .

    I think Ranks would be great to add in Civ 3, instead of the old "Veteran Status". When you first create a unit, it is Private, it must win one combat to be promoted to a Corporal, Although it only has a 50% chance of getting promoted. When corporal, the unit must win 2 combats, and be in an organized army, then it has a 45% chance of being promoted to a Staff Sergeant. Then, he must win 3 combats, one of those being wounded to the "RED" zone. He must win 2 of those combats. He must also be part of an army for at least 5 turns. Then he has a 40% chance of being promoted to a Sergeant. Here, he must win 3 combats, be wounded to the "RED" zone in one of those combats, he must be in 2 different armies, one of those going into battle with. He must also spend at least 10 turns in defence duty in a city. He must also go to a city that has a "Officers Academy" improvement, and stay there for 5 turns to be trained for being a NCO (Non Comissioned Officer). THen he becomes a NCO. THen he must be in at least 3 different armies, two of those for at least 20 turns. he must go into battle, and be wounded to the "YELLOW" zone at least once. he must win at least 2 combats. then he must again visit a city with an Officers Academy to be retrained for being a Commissioned Officer for at least 5 turns. When a Lieutenant, he must lead one army for at least 10 turns, he must win 5 different combats, and must be wounded twice to the "YELLOW" zone. he must also be in sentry duty (same as defence) for at least 30 turns. he then has a 35% chance of getting to the rank of Captain. The Captain must lead at least 2 armies for at least 10 turns each, one of those armies leading into battle. he must win at least 5 combats, and be wounded in at least 2 of those battles to the "RED" zone. He then has a 30% chance of getting promoted to a Major. At this rank he must win 8 different combats, lose at least 2 combats, lead at least 4 armies, 2 of those into battle. One of those armies must reach the size of 10 units. Then, he has a 25% chance of promotion to the General. The General must do all of the requirements of all of the ranks completely over again, to get to the rank of 5 star General. He then has a chance of 20% to get to that rank. When a 5 Star General, a unit is free to do whatever he wishes. he is the most respected of all ranks, and the highest ranks of all troops. You may name your 5 star Generals (it is garrentied you wont have many troops of that rank).

    I like this Idea, and hope that many others share my oppinion.


  • #2
    What is the advantage of these ranks?

    This is rather complicated.
    Haven't been here for ages....

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    • #3
      I think it's too complicated!!

      ------------------
      Who am I? What am I? do we need Civ? YES!!
      Do not fear, for I am with you; Do not anxiously look about you, for I am your God.-Isaiah 41:10
      I praise you because I am fearfully and wonderfully made - Psalms 139.14a
      Also active on WePlayCiv.

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      • #4
        Yeah, I can really see phlanxes and legions promoting their troops to 'corporal' and 'major'

        I think its a fairly good idea if you make it less complicated (maybe like AC?) and different names for different untis (legions can be upgraded to 'centaurion' for example)

        ------------------
        ...And if the British Commonwealth and its people live for a thousand years, man will still say "this was their finest hour"- Winston Churchill.

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        • #5
          quote:

          Originally posted by red_jon on 10-22-2000 02:14 PM
          I think its a fairly good idea if you make it less complicated (maybe like AC?) and different names for different untis (legions can be upgraded to 'centaurion' for example)




          it's still centurio and has nothing to do with "Centauri" but rather with "centum" - "100"

          Me too I think the idea is too complicated although tempting. Try to simplify it a bit.



          ------------------
          Wernazuma alias Cheshirecat alias Wörn

          Master Mind of the World of Arendra

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          • #6
            Forgive me, but I honestly can't tell whether or not the first post in this thread is a joke or not. If nothing else, this idea is highly flawed just because of its sense of TIMING. It would take hundreds of years (more if you're not at constant war) to get your first general-level unit. For this and other reasons, I really don't think this is a good idea.
            "...it is possible, however unlikely, that they might find a weakness and exploit it." Commander Togge, SW:ANH

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            • #7
              Wernazuma, I didn't think that 'centurian' had anything to do with the word 'centauri'- I didn't mean to get the references between AC and legionairres mixed up.

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              • #8
                [What is the advantage of these ranks? This is rather complicated.[/quote]

                Wew... As an extension to Veterans, it has the advantage to define new challenges in outfitting an accurately designed "invading force"!

                Think, just think for a moment;
                ZOC's levels of access,
                Stacking units,
                Spies duty variations,
                Captain Howitzer against Lieutenant Amphibious,
                Submarine variable type of weaponry,
                Diplomats intelligence dealings,
                How about field doctors!!

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                • #9
                  too complicated.

                  they need to make it like in SMAC IMO.

                  ------------------
                  That was another post in my long journey to KING.

                  Dammit Bulldog!
                  Did you really had to PM me about Area25???

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                  • #10
                    Mostly regulars and veterans for me. Maybe "elite" as a third and final rank (these units must hit the redzone twice and survived back to full green both times). I want to be able to see wich units are elite, regardless of friend or foe.

                    But, thats it. Nothing more complicated then that.

                    A new unit that i suggested earlier is "Red cross" that heals wounded units by tanking over from their own damage-bar, before returning to nearest city (with hospital city-improvement) for refueling.
                    Only one unit per (hospital-equipped) city is alloved.
                    Red-cross units makes no discrimination between helping friend or foe, so keep them away from damaged enemy-units.

                    I think the sleep-order in civ-2 should be extended to signify lower resource-cost, but 3-4 turns before full battle-readiness.

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                    • #11
                      quote:

                      Originally posted by Shogun Gunner on 10-22-2000 12:19 AM
                      What is the advantage of these ranks?

                      This is rather complicated.



                      The advantage of ranks would be to add more realism to the game, I mean, the militaries around the world today wouldn't be militaries without ranks.

                      I like the idea of the Basic Unit, then Veteran, then Elite, idea.

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                      • #12
                        quote:

                        Originally posted by Dienstag on 10-22-2000 02:39 PM
                        Forgive me, but I honestly can't tell whether or not the first post in this thread is a joke or not. If nothing else, this idea is highly flawed just because of its sense of TIMING. It would take hundreds of years (more if you're not at constant war) to get your first general-level unit. For this and other reasons, I really don't think this is a good idea.


                        It may not be a good idea, but it was just a suggestion. I know that it would take years to get from a private to a General!!! How long to you think it takes in real life? My dad was in the military, he retired at the rank of Sergeant 1st Class. IT took him 26 years to get him from a private, to a Sergeant Major. But they took back the promotion because someone near the "TOP" wanted it to be taken away.

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                        • #13
                          quote:

                          Originally posted by red_jon on 10-22-2000 02:14 PM
                          Yeah, I can really see phlanxes and legions promoting their troops to 'corporal' and 'major'

                          I think its a fairly good idea if you make it less complicated (maybe like AC?) and different names for different untis (legions can be upgraded to 'centaurion' for example)




                          Thanks for your optomism Red_jon. I am thinking on how to make it less complicated. maybe not as many ranks, maybe just, Private(first), then Sergeant, then Lieutenant, then General? then make the requirements less??

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                          • #14
                            I think that the idea that only combat can promote units is eronated. Training and sufficient budget is also important, and also works during peace!
                            Maybe an option to 'Upgrade' a unit? It should take 2-3 turns, and during these turns the unit will consume twice it's normal shields for upkeeping.
                            The process should take more if the unit is ouside a city and less if the city has Baracks (or even a more specialised improvement, like 'War Academy').

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                            • #15
                              quote:

                              Originally posted by rremus on 10-27-2000 09:00 AM

                              Maybe an option to 'Upgrade' a unit? It should take 2-3 turns, and during these turns the unit will consume twice it's normal shields for upkeeping.
                              .


                              rremus, I hope you that don't mean the units will use 2*2 sheelds for the next upgrade, 2*2*2 for the next etc., that would be too complicated.

                              ------------------
                              Who am I? What am I? do we need Civ? YES!!
                              Do not fear, for I am with you; Do not anxiously look about you, for I am your God.-Isaiah 41:10
                              I praise you because I am fearfully and wonderfully made - Psalms 139.14a
                              Also active on WePlayCiv.

                              Comment

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