The Altera Centauri collection has been brought up to date by Darsnan. It comprises every decent scenario he's been able to find anywhere on the web, going back over 20 years.
25 themes/skins/styles are now available to members. Check the select drop-down at the bottom-left of each page.
Call To Power 2 Cradle 3+ mod in progress: https://apolyton.net/forum/other-games/call-to-power-2/ctp2-creation/9437883-making-cradle-3-fully-compatible-with-the-apolyton-edition
The last time I wondered around to much i plopped right down a few Squares from a Barbarian camp ( just plain bad luck)
Normaly I travel a few spaces to look around 1st
Leave the die'n part to the other unlucky bastard ! ! ! !
"I have been reading up on the universe and have come to the conclusion that the universe is a good thing." -- Dissident "I never had the need to have a boner." -- Dissident "I have never cut off my penis when I was upset over a girl." -- Dis
I was just looking at your Opening Play Sequences article, which is excellent btw, and I noticed what I think is a mistake:
The most powerful square on your chart of terrain squares is listed as "bonus grassland cow" and is listed as providing 3 food, 2 shields base under despotism. I know of no such square. I know of cattle on grassland, which produces 3food, 1 shield and may be improved to generate 3/2, and I know of cattle on plains, which has 2food, 2 shields to start and may be irrigated to produce 3/2. But I've never seen a 3/2 square at the start (w/despotism penalty).
The only square in the game that I'm aware of that produces 3f, 2s without development is Game w/forest, and that is after you get our of despotism.
I've always built immediately whatever the location, thinking the loss of a turn is too costly. But now, having read so many civ grandmasters saying there's an advantage in spending a turn to find a better location, I'm going to reconsider.
PM me with such concerns as I always try to take a look.
In this case, the cow or wheat on bonus grassland, the internal map generator will not do that but many of the mod makers and map makers are not very senesitive to being consistent with this issue.
Firaxis designed the game in such a way that the bonus resources are placed indepedently of the bonus grassland squares so when someone uses the editor that can create this circumstance.
The table emphasizes that you will rarely if ever see the cow on bonus grassland but it is in the table for the sake of thoroughness since it is not impossible.
There are a number of other exploits like this one, but most people will never see them in their legitimate games.
Do not misinterpret the comments from users as advice from grand masters.
In most cases, it is not to your advantage to wander the settler around for even one turn. 9 out of 10 times you will end up worse off or just break even plus you will loose a turn.
There are a number of big picture issues to consider and the article I posted above discusses some of them.
Allow a one square move, no more. If you move more than that you will fall behind the A I in cities and is unacceptable in games at regent or higher. If you can move onto a river or coast sqare or are on a bonus square then a 1 tile move is acceptable, otherwise build the city at the starting location. If a start is REALLY bad then a new game is in order (for you civfanatics, an example of this is CG's challenge)
* A true libertarian is an anarchist in denial.
* If brute force isn't working you are not using enough.
* The difference between Genius and stupidity is that Genius has a limit.
* There are Lies, Damned Lies, and The Republican Party.
Are the first moves really that important? Normally I win over the AI bacause of superior long-term strategy, not because of superior micro-managing during the first turns.
I usually settles the first or second turn anyway but that's mostly bacause I want to get the game starting ASAP.
The first moves of the game are in fact the single most important period of the game. It plays a huge part in expansion, research, and overall game play. If you have not done so I highly suggest you read Cracker's article on opening play. Although dry, it is an invaluable source of information for improving play, especially when in a despotic government.
It is the first moves that allow you to begin to develop a long term strategy. If your foundation is shaky, how stable will your house be?
* A true libertarian is an anarchist in denial.
* If brute force isn't working you are not using enough.
* The difference between Genius and stupidity is that Genius has a limit.
* There are Lies, Damned Lies, and The Republican Party.
I will wander up to 5 turns if I think it likely to find a hill with gold, on a river. Seems complicated, but if I start on a bonus square, of course I'm going to move. If I happen to have run into such a tile, with either my settler, worker (who often goes the opposite way), or scout, then I will grab it. If not, the 1 or 2 turn move is all. Starting on this type of square, even at a 5 turn deficit, is usually an easy win. I can get 5 beakers and +1 gpt at 90% science by starting on this square, which REALLY aids my style.
However, I will be more likely to just plop down on the first square if I'm not on a bonus, unless a river is in sight. I know conventional wisdom is that such a move puts you in a major hole, but I just don't agree with that as I've never had a problem overcoming such a deficit.
Wadsworth: Professor Plum, you were once a professor of psychiatry specializing in helping paranoid and homicidal lunatics suffering from delusions of grandeur. Professor Plum: Yes, but now I work for the United Nations. Wadsworth: Well your work has not changed.
Are you playing Chieftain or Warlord? You might, just possibly could, get away with this 'strategy' on Regent, but you would be working from a hole. On Monarch and above and moving 5 turns you are playing with fire.
Also, how many civ's are you playing against?
* A true libertarian is an anarchist in denial.
* If brute force isn't working you are not using enough.
* The difference between Genius and stupidity is that Genius has a limit.
* There are Lies, Damned Lies, and The Republican Party.
Comment