There could be a shift from a city-based system (Civ2) to a province based system (Civ3?) This would also simplify micromanagement. The entire province could build a collective item, share trade routes and unit support and in time, generate local malitia to defend itself (like Imperialism)
Now, this wouldn't destroy the system of cities entirely. You would still build cities, and the city radius would still count, but everything else is shared. There should also be the option of staking out your own provincial boundaries.
A final point. Provinces should have limits to how many cities they can have. Or else, some insane micromanagement maniac could ICS and lump his/her entire empire into a single province and generate massive amounts of resources.
Now, this wouldn't destroy the system of cities entirely. You would still build cities, and the city radius would still count, but everything else is shared. There should also be the option of staking out your own provincial boundaries.
A final point. Provinces should have limits to how many cities they can have. Or else, some insane micromanagement maniac could ICS and lump his/her entire empire into a single province and generate massive amounts of resources.
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