More units! And make them more advanced, like certain units would fit with a certain civ, like the legions would be built by the Romans only, and the Marines would be only for the US. Here is a list of units to change form civ 2, and some new ones I suggest:
1. US navy SEAL-THis unit could make paradrops in the water, make amphibious assaults when NOT in a ship, and swim in and out to sea 2 squars. after it would be out at sea for more then 2 turns, it has a 50% chance of drowning. iT could also be held and picked up by subs.
2. Siberian Special Forces-This unit would be imune to weather(I would like to see seasons in civ 3), he would be like an Alpine Troop, except for elite.
3. King Tiger Tank-This unit would be a heavy tank, an ugrade from the Bradley Tank.
4. Air Transport- This unit would be the Helicopter in civ 2, it would be changed to an air Transport. It could transport up to 10 inf. units, and up to 4 vehicles. IT would also drop Navy SEALS and Paratroopers.
5. Bradley Tank- This unit would be the most basic tank, it would move one more space then the Tiger, This Tank would also have a mounted machine gun for taking out any infantry units.
6. M1A1 MBT(main battle tank)- THis would be an upgrade from the Tiger Tank.
7. Tank Destroyer- This unit would be especialy used for taking out tanks. like a howitzer, except x2 attack against tanks.
8. Apache Attack Helicopter- this unit would be like the helicopter, mainly used for hit and run missions. It would carry 8 helfire missiles, as well as a machine gun.
Special Notes - Certain Units would carry a machine gun, which would to x10 on attack vs. infantry units. Hellfire missiles would be like a downgrade from the cruise missile.
I have more units in mind, but for now this is good. I am thinking about other units, and there abilities, I'll add them to this page in a couple of days.
1. US navy SEAL-THis unit could make paradrops in the water, make amphibious assaults when NOT in a ship, and swim in and out to sea 2 squars. after it would be out at sea for more then 2 turns, it has a 50% chance of drowning. iT could also be held and picked up by subs.
2. Siberian Special Forces-This unit would be imune to weather(I would like to see seasons in civ 3), he would be like an Alpine Troop, except for elite.
3. King Tiger Tank-This unit would be a heavy tank, an ugrade from the Bradley Tank.
4. Air Transport- This unit would be the Helicopter in civ 2, it would be changed to an air Transport. It could transport up to 10 inf. units, and up to 4 vehicles. IT would also drop Navy SEALS and Paratroopers.
5. Bradley Tank- This unit would be the most basic tank, it would move one more space then the Tiger, This Tank would also have a mounted machine gun for taking out any infantry units.
6. M1A1 MBT(main battle tank)- THis would be an upgrade from the Tiger Tank.
7. Tank Destroyer- This unit would be especialy used for taking out tanks. like a howitzer, except x2 attack against tanks.
8. Apache Attack Helicopter- this unit would be like the helicopter, mainly used for hit and run missions. It would carry 8 helfire missiles, as well as a machine gun.
Special Notes - Certain Units would carry a machine gun, which would to x10 on attack vs. infantry units. Hellfire missiles would be like a downgrade from the cruise missile.
I have more units in mind, but for now this is good. I am thinking about other units, and there abilities, I'll add them to this page in a couple of days.
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