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  • seaport and airports

    I think that civ3 should include seaports, seaports will work just like airports, u can transport units between them in a very fast way (maybe not as fast as with airports but still faster than anything else considering the sea has been the fastest transportation during a huge time of human history). These seaport are not to confuse with those current 'naval port' they should appear much earlier in the game. Also non-military units (if they are included) should be able to transport between any country that has a peaceagreement with you. And military units should be able to transport between any ally.
    Also, built army air-bases and army seaports (should be a oppertunity)should be given names so you can use them as any airport or seaport.
    This means that if u have an airbase you can send units to that airbase. Still with the risk of having them shotdown with enemy fighters (or ships if it's between seaports). I think this idea will benefit realism, simplicity and gameplay.
    stuff

  • #2
    I agree- in some of the 18th/19th century scenarios I have written I rename the airport and have it as a sea prt (which can't be built)
    "The free market is ugly and stupid, like going to the mall; the unfree market is just as ugly and just as stupid, except there is nothing in the mall and if you don't go there they shoot you." - P.J. O'Rourke

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    • #3
      I'm more for a seaport built by settler/engineer as airbase (on a shore, of course) inside a city radius.

      This will let the player to add a port to a city just inland: I'm thinking of great cities with port but not exactly on the shore: London, Rome (in the past), etc.

      This idea can be another way to partially solve the canal problem (see the related thread).

      Port will repair ships, can be conquered by ground or sea units, same for defense.
      I think it can add tactical and strategical possibility, also about city placement.

      I bet it is quite easy to implement too (AI use of it apart, maybe), so Firaxis don't need to spend too much developement time about it

      ------------------
      Admiral Naismith AKA mcostant
      "We are reducing all the complexity of billions of people over 6000 years into a Civ box. Let me say: That's not only a PkZip effort....it's a real 'picture to Jpeg heavy loss in translation' kind of thing."
      - Admiral Naismith

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      • #4
        Actually, i ment that seaports could be both ways, either as a terrain improvement or as a city improvement. It would have the same benefits no matter what it was. The great thing about it is that once you have built a seaport on a distant continent you don't have to spend time building loads of transports. And also as you said to give inland cities connections with the ocean.
        stuff

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        • #5
          I like the idea. I think there should also be Army bases. These would be like fortresses, except that they would be like a mini city. They could build only a few things, like city walls, and a temple. Units would be stationed there, and when an enemy unit comes within its boundries, several (or all) of the units stationed there would move in for the kill. They would advance over time, the first ones would be, Wooden Forts, these could build only city walls, and a temple, and a barracks. And would be +100 to defence of all units stationed within. Then the next one would be, Stone Castles. These could build the same things, plus a marketplace. And they would be +150 t defence. Then, in modern times, they would be Military Bases. These could build all of the stuff from above, plus build a mini air strip (like air base, except not as big), and a naval base (if by the sea). These would be +200 to defence.

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