I think that what we want is really a convoy truck. Something like the transport ship only on land.
This could be achieved by the unit workshop,
or incase we don't have any, by a special unit.
The thing is, in civ2, you always had to drive tanks or any other units to the front line them selves. Usually that's not correct. the tanks are brought in by rail / ship / planes or big trucks.
We need to have these trucks. A truck should have a def. value which is lesser than the tank value, because it's just a truck, and the tank is not in operative conditions.
You would spend one movement point getting on the truck, and one movement point getting off. That, and the fact that the truck would have a medium def. value would keep you from driving the truck straight to the front in one turn. But it would sure make the use of artillery or slow but hard infantry more efficient.
The thing is, in my attacks I need infantry to hold and fortify positions because most good attack units have many move points and high att. value but a low def. value. But i don't use infantry bevcause it would take ages with a movment rate of 1. If i could bring them quickly to ares where I have no time to build permanent transportation solutions like railroad, I would use them and I would be more succsessfull.
We have to understand the difference between this convoy truck and APC. APC's are not always very fast. Their objective is usually to provide higher def. value so the troopers won't be hurt on the way to their target.
That is what is represented by the Mech Inf. unit we have.
The truck however will never be found in battle fronts. It used for back up. I'm sure all of you are familiar with the situations when your first attack force is already weak and half dead, and most of it is used to fortify (unsucsessfully) the areas we have just conquered. And then you have to spend 20 turns just to bring your newer attack force to the battle. That never happens in real life. Because then, the force we are attacking would counter attack us. So we would constantly fight over the same 4 cities. We should have fast moving convoy trucks that will bring fresh troops to the backside of the battle front.
We should also have trucks for all terrain. They would be big and heavy, and will have a small quantity of movement points, but they would be able to move over all terrain. This can be implement already in civ2 by having a unit with 2 movement points, and it would treat all squares as road. And it could carry three units of any kind.
So i'm suggestig two units:
Convoy Truck
=============
attack: 0
defence: 2 to 3
movement: 8 to 10
hit points: 2.5 (x10)
firepower: 1
carry: 5 to 8
All Terrain Truck
=================
attack: 0
defence: 2 to 3
movement: 4-6 on all terrain (or 2 + treat all squares like road)
hit points: 4 (x10) (It's heavier and suited for all conditions)
firepower: 1
carry: 3 to 5
(The values are based on the civ2 system so you could all pretty much get the idea. However I think that the system needs work. One of the things I want is having a tank with 100/30 att/def and the phalanx stay 1/2 att/def. This is the x10 system which allows finer calculations in more advanced levels of the game and will asure that no phalanx would defeat a tank in any case.)
This could be achieved by the unit workshop,
or incase we don't have any, by a special unit.
The thing is, in civ2, you always had to drive tanks or any other units to the front line them selves. Usually that's not correct. the tanks are brought in by rail / ship / planes or big trucks.
We need to have these trucks. A truck should have a def. value which is lesser than the tank value, because it's just a truck, and the tank is not in operative conditions.
You would spend one movement point getting on the truck, and one movement point getting off. That, and the fact that the truck would have a medium def. value would keep you from driving the truck straight to the front in one turn. But it would sure make the use of artillery or slow but hard infantry more efficient.
The thing is, in my attacks I need infantry to hold and fortify positions because most good attack units have many move points and high att. value but a low def. value. But i don't use infantry bevcause it would take ages with a movment rate of 1. If i could bring them quickly to ares where I have no time to build permanent transportation solutions like railroad, I would use them and I would be more succsessfull.
We have to understand the difference between this convoy truck and APC. APC's are not always very fast. Their objective is usually to provide higher def. value so the troopers won't be hurt on the way to their target.
That is what is represented by the Mech Inf. unit we have.
The truck however will never be found in battle fronts. It used for back up. I'm sure all of you are familiar with the situations when your first attack force is already weak and half dead, and most of it is used to fortify (unsucsessfully) the areas we have just conquered. And then you have to spend 20 turns just to bring your newer attack force to the battle. That never happens in real life. Because then, the force we are attacking would counter attack us. So we would constantly fight over the same 4 cities. We should have fast moving convoy trucks that will bring fresh troops to the backside of the battle front.
We should also have trucks for all terrain. They would be big and heavy, and will have a small quantity of movement points, but they would be able to move over all terrain. This can be implement already in civ2 by having a unit with 2 movement points, and it would treat all squares as road. And it could carry three units of any kind.
So i'm suggestig two units:
Convoy Truck
=============
attack: 0
defence: 2 to 3
movement: 8 to 10
hit points: 2.5 (x10)
firepower: 1
carry: 5 to 8
All Terrain Truck
=================
attack: 0
defence: 2 to 3
movement: 4-6 on all terrain (or 2 + treat all squares like road)
hit points: 4 (x10) (It's heavier and suited for all conditions)
firepower: 1
carry: 3 to 5
(The values are based on the civ2 system so you could all pretty much get the idea. However I think that the system needs work. One of the things I want is having a tank with 100/30 att/def and the phalanx stay 1/2 att/def. This is the x10 system which allows finer calculations in more advanced levels of the game and will asure that no phalanx would defeat a tank in any case.)
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