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Commerce with armament

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  • #16
    The ideea of increasing efficiency with specialisation can be pushed even further. Settlers could produce certain terrain improvements faster and faster as they specialise. As a trade-off, they will loose speed on producing other types of terrain improvements.

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    • #17
      quote:

      Shaka Zulu
      Settler
      Brisbane, Australia
      Oct 2000
      Someone else who's from Brisbane! Can you please goto the off-top0ic forum (from the bottom of the page) and post a thread saying "I'm new!" - please!

      quote:

      The ideea of increasing efficiency with specialisation can be pushed even further. Settlers could produce certain terrain improvements faster and faster as they specialise. As a trade-off, they will loose speed on producing other types of terrain improvements.
      On a per-unit basis, this probably makes the game too complicated. But if you could choose to pay and do terrain-specilisations to some military unit, that might be a possibility...

      quote:

      Is your reasoning because the software programming challenges are too tough? I just recently joined (been playing for years) so I'm sure a lot of topics have been discussed before.

      I would be interested in some of the past conclusions. I find these forums fabulous!
      Here are topics that could be unrelated to this topic, but have dealt with in one way or another, the possible technical challenges of making the game:

      *Cool AI's
      *AI questions
      *Which Aspect of Improvement Is Most Crucial?
      *Lets Not Get Carried Away Now!
      *Arguments why its nearly impossible to program an "almost human" AI.
      *3-D, Will it Ruin Civ3?
      *HOLD ON EVERYONE! Great Graphics Idea.
      *Commando Units
      *Is random maps a AI weakening factor?
      *The Map.... Again
      *And the biggest, largest programming-related debate of them all... Civ III Engine Proposal

      older:
      *CIV III as an RTS !?
      *question for firaxis: the civIII engine
      *Some Events.txt ideas

      I can't find anything else , because most of the time, it's just mentione in passing...

      ------------------
      No, in Australia we don't live with kangaroos and koalas in our backyards... Despite any stupid advertisments you may see to the contrary...
      [This message has been edited by UltraSonix (edited October 21, 2000).]
      No, in Australia we don't live with kangaroos and koalas in our backyards... Despite any stupid advertisments you may see to the contrary... (And no, koalas don't usually speak!)

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      • #18
        Thanks UltraSonix!!!
        Haven't been here for ages....

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        • #19
          I'm liking this idea...

          If we are trying to mimic real life, then a country would never sell it's top technology, especially if it can lead to a top level military unit.

          When Soviet Union/Russia sold tanks, they never sold T-62s, they sold the T-55s. Soviet Union wouldn't need second tier weaponary, but the smaller country could use it. Plus they could only afford the second tier units anyway...

          This is a non-starter as we would be introducing three levels of the Armor unit. With approx 50 units in Civ II that would raise to 150!!! Too many units, too complex. It would start to become more a wargame than a civ simulation.

          I would buy it if they did that however...
          Haven't been here for ages....

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