Hi,
I'm a fan of the ancient part of the game, so I suggest to start from a prehistoric time line.
The initial settler could be a bunch of hunter-gatheres, lacking the ability to create cities. They move around, settle for a few turns and increase in numbers. When the simple resources (fruits, wild animals) in the arrea are exhausted, the camp can be lifted and the setllers could search another location. The difference between a camp and a city would be that a camp can be lifted, alowing the settlers to search another location. A camp could turn into a city if stay in a location long enough to increase in size to the "city" size. If a camp is lifted after had growed a little, more settlers will result from it. A City cannot be lifted.
The 'default' Irrigation, Minning and Road Building should be researched for.
Maybe even certain types of cultures types can be searched for, like grains, potates, corn etc. Having researched grains, an extra food could be provided from plain terrain type. At start, the only terrains providing food should be the ones having fruit or animal or fish resources.
Minning could be searched for only after bronze working. Road Building is quite advanced, I think it should be searched for only after Trade. But Trade should be much earlier, before currency for sure!
Also, the start age should be around 8000 BC, much earlier than the current game. Maybe they could even programm in the finnish of the last Ice Age, sea level rissing, retreat of glaciers etc.
I'm a fan of the ancient part of the game, so I suggest to start from a prehistoric time line.
The initial settler could be a bunch of hunter-gatheres, lacking the ability to create cities. They move around, settle for a few turns and increase in numbers. When the simple resources (fruits, wild animals) in the arrea are exhausted, the camp can be lifted and the setllers could search another location. The difference between a camp and a city would be that a camp can be lifted, alowing the settlers to search another location. A camp could turn into a city if stay in a location long enough to increase in size to the "city" size. If a camp is lifted after had growed a little, more settlers will result from it. A City cannot be lifted.
The 'default' Irrigation, Minning and Road Building should be researched for.
Maybe even certain types of cultures types can be searched for, like grains, potates, corn etc. Having researched grains, an extra food could be provided from plain terrain type. At start, the only terrains providing food should be the ones having fruit or animal or fish resources.
Minning could be searched for only after bronze working. Road Building is quite advanced, I think it should be searched for only after Trade. But Trade should be much earlier, before currency for sure!
Also, the start age should be around 8000 BC, much earlier than the current game. Maybe they could even programm in the finnish of the last Ice Age, sea level rissing, retreat of glaciers etc.
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