In civ2 your oppnents attitude against you is quite simpel. If you are nice your opponents will love you more and more until 1750 AD when they all suddenly starts to hate you (if you are the strongest civ, which is the case almost everytime), then if you get nukes they get really ambivalent and love you one turn and the next they start a war with you.
And the poor weak nations build up their armys as much as they can instead of building up their infrastructure wich (in my opinion is much more important, beacouse it's the only way to get stronger). I usually don't totally defeat all my enemies beacouse the trade boost i can get from a few foreign big cities. I think that if a nation is weak it definitely should try to get an alliance with a strong neighbour.
I think attitude and reputatuin is not enough when Ai-players deal with you and each-other.
I suggest some more variables.
- Trust (your 'reputation' depending in behavior against that singular civ)
- Fear (a measure of how much damage your army can do to them)
- Envy (a measure of your growth versus their growth)
- goal (a measure of what the Ai sees as most important for it's civ at the time. This can be food-output, trade, money, a certian wonder e.t.c.)
And the poor weak nations build up their armys as much as they can instead of building up their infrastructure wich (in my opinion is much more important, beacouse it's the only way to get stronger). I usually don't totally defeat all my enemies beacouse the trade boost i can get from a few foreign big cities. I think that if a nation is weak it definitely should try to get an alliance with a strong neighbour.
I think attitude and reputatuin is not enough when Ai-players deal with you and each-other.
I suggest some more variables.
- Trust (your 'reputation' depending in behavior against that singular civ)
- Fear (a measure of how much damage your army can do to them)
- Envy (a measure of your growth versus their growth)
- goal (a measure of what the Ai sees as most important for it's civ at the time. This can be food-output, trade, money, a certian wonder e.t.c.)
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