Corruption... the bane of the AI's Utopia
Anti-Corruption Buildings & WLTKDs are what I currently do to reduce some waste/corruption.
Unfortunately, the AI has no idea how to help their far away cities in this manner, so I don't want an even larger advantage over the AI with more Anti-Corruption buildings. The AI likes to try to conquer &/or create cities on the other side of the world, but AI Civs always fail to grow past a certain size - from what I've seen. I would be surprised if anyone ever saw an AI Civ getting close to winning at Domination or Conquest on a large or huge map. And as discussed in the Strategy Forum the AI is horrible at placing it's Forbidden Palace. This is a main reason why I want Distance Corruption as a whole reduced... it hurts the AI more than it does us.
Anti-Corruption Buildings & WLTKDs are what I currently do to reduce some waste/corruption.
Unfortunately, the AI has no idea how to help their far away cities in this manner, so I don't want an even larger advantage over the AI with more Anti-Corruption buildings. The AI likes to try to conquer &/or create cities on the other side of the world, but AI Civs always fail to grow past a certain size - from what I've seen. I would be surprised if anyone ever saw an AI Civ getting close to winning at Domination or Conquest on a large or huge map. And as discussed in the Strategy Forum the AI is horrible at placing it's Forbidden Palace. This is a main reason why I want Distance Corruption as a whole reduced... it hurts the AI more than it does us.
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