I don't have PtW yet but I'm looking forward to t and am sure it won't disappoint me, from what I've read.
However, there still are free spaces on the tech tree and sciences that don't do anything. I'm considering filliong them up myself but I don't want to make a mod that changes the game too much, one that might be sanctioned by the higher ups. I also would like your feedback on certain ideas, maybe we could work together on this.
STEEL: I love this idea. A minor wonder called "The World's tallest building". It would act like the collussus in the city built until another civ builds it themselves. Then they would get the commercial bonus. However, you may build it AGAIN, and the original would still get the big culture bonus. However you can't build it twice in the same city (this to deter people constantly building this alone). I think this would be a realsitic simmulation of real life, and with every one build it just gets taller and taller. MAybe after so many built you need a modern science to build another, like synthetic fibers. Hell, I don't even know if this is possible with the editor!!
The Corporation: I was thinking about two options. Either a city improvement called The Mall, which gives two or three gold on the city square. Or the Minor Wonder, which I prefer, called the Mega Mall. this would work like so: It duplicates a luxury you already have one of so you can trade that off and still benefit from it your self. I mean what else does a mall do?
Printing Press: News agency. I'm surprised that this wasn't put in the game, controling the masses thru media is a typical civ thing to do! A news agency would spread you governements propaganda throught you civ, basically slowing war weariness for democratic and republican civs, and making communist and monarchies harder to bribe.
Radio: Media Station. Add on to the news agency, does the same thing only more so because of TVs and radios.
Refinary: This I'm still having trouble with. I thought maybe a petrol staiton that would reset a units movement, but this is completely usless as everyone has RR by now. I really need ideas for this one. Maybe a shiled or two extra on the city square?
Chemistry: how about an apothacary shop? it would make people happy or something, I haven't really figured it out.
Physics: a step between catapult 4.1.1 and canon 8.1.1 the siege engine 6.1.1 I think this is quite feesible.
Now I'm really happy that the swordsmen got an upgrade in PtW, solves a lot of problems. But what about other units?
Longbowman: upgrade to Sharpshooter 8.0.1 This is a radical idea so I don't even know if it will work as planned. The point is that a sniper can wack off a few top dogs in a battalion of marines or infantry, severily imapring their ability to fight, before getting killed himself. I think with a defence of 0 instead he'll get killed always (as they should the sneaky bastards!) and somtimes without firing a round. To add to the chaos, the sharpshooter could be black flagged like privateers. Quit an expenive unit for an expendable one, the upgrade would take place with Replaceable Parts.
Cavalry: OK, this is a longshot, but in the US the cavalry divisions were given turned into aircavalry and given attack helicopters. Why can't we do that? I don't know exactly the stats it should have (maybe 8.6.- ??) but it wouldn't have bombard, however it would move like a jet. So when is attacks it actually hovers there for amoment during the battle then flies back, so it'can't hold ground. Needs oil, rubber and advanced flieght.
Combustion: this is a logical move: The deuce and a half truck. basically a transport on wheels, you can put 2 non-wheeled units inside (like inf or marines) and it has 0.2.3 The point would be to help infantry and marines get to the enemy lines when RR are out and stuff. Worked in WW2!
Like I say, I don't even know if these are possible! But I would like some constructive critisism and tips. Those techs which have no material worth piss me off!! Especially science the civlopedia doesn't even explain them like in civ2 or SMAC! "You got Chemistry!" and blank!
However, there still are free spaces on the tech tree and sciences that don't do anything. I'm considering filliong them up myself but I don't want to make a mod that changes the game too much, one that might be sanctioned by the higher ups. I also would like your feedback on certain ideas, maybe we could work together on this.
STEEL: I love this idea. A minor wonder called "The World's tallest building". It would act like the collussus in the city built until another civ builds it themselves. Then they would get the commercial bonus. However, you may build it AGAIN, and the original would still get the big culture bonus. However you can't build it twice in the same city (this to deter people constantly building this alone). I think this would be a realsitic simmulation of real life, and with every one build it just gets taller and taller. MAybe after so many built you need a modern science to build another, like synthetic fibers. Hell, I don't even know if this is possible with the editor!!
The Corporation: I was thinking about two options. Either a city improvement called The Mall, which gives two or three gold on the city square. Or the Minor Wonder, which I prefer, called the Mega Mall. this would work like so: It duplicates a luxury you already have one of so you can trade that off and still benefit from it your self. I mean what else does a mall do?
Printing Press: News agency. I'm surprised that this wasn't put in the game, controling the masses thru media is a typical civ thing to do! A news agency would spread you governements propaganda throught you civ, basically slowing war weariness for democratic and republican civs, and making communist and monarchies harder to bribe.
Radio: Media Station. Add on to the news agency, does the same thing only more so because of TVs and radios.
Refinary: This I'm still having trouble with. I thought maybe a petrol staiton that would reset a units movement, but this is completely usless as everyone has RR by now. I really need ideas for this one. Maybe a shiled or two extra on the city square?
Chemistry: how about an apothacary shop? it would make people happy or something, I haven't really figured it out.
Physics: a step between catapult 4.1.1 and canon 8.1.1 the siege engine 6.1.1 I think this is quite feesible.
Now I'm really happy that the swordsmen got an upgrade in PtW, solves a lot of problems. But what about other units?
Longbowman: upgrade to Sharpshooter 8.0.1 This is a radical idea so I don't even know if it will work as planned. The point is that a sniper can wack off a few top dogs in a battalion of marines or infantry, severily imapring their ability to fight, before getting killed himself. I think with a defence of 0 instead he'll get killed always (as they should the sneaky bastards!) and somtimes without firing a round. To add to the chaos, the sharpshooter could be black flagged like privateers. Quit an expenive unit for an expendable one, the upgrade would take place with Replaceable Parts.
Cavalry: OK, this is a longshot, but in the US the cavalry divisions were given turned into aircavalry and given attack helicopters. Why can't we do that? I don't know exactly the stats it should have (maybe 8.6.- ??) but it wouldn't have bombard, however it would move like a jet. So when is attacks it actually hovers there for amoment during the battle then flies back, so it'can't hold ground. Needs oil, rubber and advanced flieght.
Combustion: this is a logical move: The deuce and a half truck. basically a transport on wheels, you can put 2 non-wheeled units inside (like inf or marines) and it has 0.2.3 The point would be to help infantry and marines get to the enemy lines when RR are out and stuff. Worked in WW2!
Like I say, I don't even know if these are possible! But I would like some constructive critisism and tips. Those techs which have no material worth piss me off!! Especially science the civlopedia doesn't even explain them like in civ2 or SMAC! "You got Chemistry!" and blank!
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