i ask this because in my current game, i have decided to go to war with the military juggernaut aztecs in industrial age. to distract and disrupt aztec military concentration, i have formed alliance vs. aztecs with all of the 5 remaining civs. however, after about 10 turns, three of the civs with alliance decide to make peace with the aztecs. they broke the 20 turn deal and im guessing the last 2 will also give into aztecs and break deals with me. so my question is are they going to be penalized like humans when they break deals? i would like penalties for the AI, like having hard time making deals (like no gpt deals) with other civs because of their reputation. but then i wonder, since they all broke deals or going to anyways that this will even matter. still i would like it if their rep gets so tarnished that they can't trade with each other.
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does the AI get penalized for breaking deals?
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Speaking of breaking deal, in my last game I was trading resources to the Germans. While my deal was active, the Ottomans swept in and conquered them before anyone had time to react. From that point on, I could not trade any of my resources away, since I "broke deals with Germany."
I really hope this is fixed in a patch or something, because if it happens, you are screwed for the rest of the game if you have excess resources.
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"does the AI get penalized for breaking deals?"
It does from you.
But for the most part the AI are coded to co-operate with each other. The game is you, against the world."Giving money and power to government is like giving whiskey and car keys to teenage boys."
--P.J. O'Rourke
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Originally posted by Sean
But for the most part the AI are coded to co-operate with each other. The game is you, against the world.
As for the example the thread starter gave... well, even though I do believe that the reputation hits should hit everybody just the same, not only the human player... his case is a bit different from the common sense point of view. If I break an alliance (say, 'cause I am being badly beaten up) to get out of the war, then I should have quite some understanding for others doing the same... So if all the AIs break that particular treaty, the reputation hits among themselves would make little sense (all of them did the same, so why should they mind?).
The human should get a rep hit for drawing them into the stupid war!
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Originally posted by vondrack
As for the example the thread starter gave... well, even though I do believe that the reputation hits should hit everybody just the same, not only the human player... his case is a bit different from the common sense point of view. If I break an alliance (say, 'cause I am being badly beaten up) to get out of the war, then I should have quite some understanding for others doing the same... So if all the AIs break that particular treaty, the reputation hits among themselves would make little sense (all of them did the same, so why should they mind?).
The human should get a rep hit for drawing them into the stupid war!
and the other allies in my case werent getting beat. they basically stayed out of the war, because only aztecs and i occupied the same continent. the other civs were far away and i only saw them reach aztec shores maybe 3 times with 10-15 naval wars. as far as i know, the other allies werent really in position to give into a peace treaty with aztecs. maybe they were offered things they couldnt resist but i doubt that.
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Originally posted by vondrack
Quite frankly, I don't know and I can't recall reading anything that would be confirmed by Soren or anyone else from Firaxis.Space is big. You just won't believe how vastly, hugely, mind- bogglingly big it is. I mean, you may think it's a long way down the road to the chemist's, but that's just peanuts to space.
Douglas Adams (Influential author)
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In my current game, several civs broke millitary alliances with me in a short span of time. I bribed them all to start the alliances again. I renegotiated peace as part of the deal, so if they make peace with the enemy again, does that void our peace treaty? That was my intent, since I don't want them getting out of the alliances again, and I doubt they would want to go to war with me.
Democracies seem to make unreliable allies, presumably because they are willing to hurt their reputations if it will reduce their war weariness."God is dead." - Nietzsche
"Nietzsche is dead." - God
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Originally posted by vondrack
Not true. Even though I am not sure if the AI players suffer any sort of a reputation hit from other AI players for breaking treaties, the game is not coded to be about the human vs. the AI players. The AIs behave very competitively among themselves, too.
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ixnay - That stinks! I've never heard of that happening before. Are you sure you didn't do something else to the Germans to prompt that response from the other civs. I know that in the past I have propped up losing civilizations by supplying them with resources only to have them destroyed, and I was never affected in terms of reputation. Of course, this was pre-PTW. It could be that this is a bug just in the expansion pack.
JohnM - I'm interested to kno whether the civs break their alliances. Thats a clever idea. I doubt that it will matter though because when treaties are renegotiated, I never see Peace as one of them. Its a shame too because I'd use that as a pretext for war many a time!Dom Pedro II - 2nd and last Emperor of the Empire of Brazil (1831 - 1889).
I truly believe that America is the world's second chance. I only hope we get a third...
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