Theseus you old wardog, good to hear from you again.
Destroyer,
I would second Theseus's comment that you may have things exactly backwards. We have had this discussion before (about 10 or 20 times) and my take on the irrigating grasslands is that it is almost always a bad idea in any game where you have not had your Golden age yet or where you could even possibly need war mobilization. GA and Mobilization adds one shield to teh production of any square where you already have at least one shield being produced. When you irrigate grassland you preclude the chance of that square producing a shield and effectively give up any benefit from the GA or mobilization. A pair of two squares (one bonus grassland and one common grassland) would still add up to have the same raw production values under your scheme and the recommended approach, but you would end up with somewhere between 6 and 12 fewer shields per city per turn on the average.
Who do you think would win the game?
Destroyer,
I would second Theseus's comment that you may have things exactly backwards. We have had this discussion before (about 10 or 20 times) and my take on the irrigating grasslands is that it is almost always a bad idea in any game where you have not had your Golden age yet or where you could even possibly need war mobilization. GA and Mobilization adds one shield to teh production of any square where you already have at least one shield being produced. When you irrigate grassland you preclude the chance of that square producing a shield and effectively give up any benefit from the GA or mobilization. A pair of two squares (one bonus grassland and one common grassland) would still add up to have the same raw production values under your scheme and the recommended approach, but you would end up with somewhere between 6 and 12 fewer shields per city per turn on the average.
Who do you think would win the game?
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