Sidenote: being a player that loves to play Civ as an epic story, I would greatly appreciate the context for Modern Era military conflicts. What I mean is that if one civ gets notably larger than any other one, it's because it has waged successful wars throughout centuries => must be a very warlike nation => is a natural DeathStar builder => is a natural common enemy for the rest of the world. Makes perfect sense and brings the ultimate (military) challenge some players ask for (since that really BIG nation is usually a warmongering human eager to take on the whole world...).
bbaws, I quite liked some parts of your moon idea... the cooperative diplomacy already made it into my previous post (even though it's probably not a very new concept; I understand that it was included in SMAC, wasn't it?). The threshold idea is also interesting... OTOH, many concepts of your moonbase subgame do not really fit my DS (now DS-UN, actually
) idea, so I won't comment in detail here. But thanks for your input!
bbaws, I quite liked some parts of your moon idea... the cooperative diplomacy already made it into my previous post (even though it's probably not a very new concept; I understand that it was included in SMAC, wasn't it?). The threshold idea is also interesting... OTOH, many concepts of your moonbase subgame do not really fit my DS (now DS-UN, actually
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