OK, I do not frequently start threads because of ideas that happen to cross my mind, but this time I can't get something off my head. It started in a rather ugly thread where I was conducting a futile dispute about the relation between immersion and competition in Civ games. It doesn't really matter what it was about... anyway, based upon sidenotes by vmxa1, player1, and WarpStorm, I had an idea come to my mind.
Most people seem to complain of rather boring Modern Age gameplay (tedium and such). There seem to be rather hollow options, what one can do:
1) if the game went well in previous ages, it is just a matter of playing through the tedium to whatever victory one chooses, usually not even progressing through the whole techtree.
2) if the game did not go well in previous ages, it is usually a matter of trying to stop the current leader, sometimes even on the expense of doing things that make sense from the win-lose point of view, but make little sense in world-wide point of view (unless your only goal is to have the whole world in ruins until 2050AD). I mean: what can you do, if a rival civ is close to launching a spaceship? Unless you are closer, your only option (unless you are ready to "die as a gentleman") is to attack and hope for destroying that civ's capital/SS. Which some consider just fine, others don't, as it spoils their feeling of "immersion".
OK, anyway, here is the idea (most of it has already been posted in that other thread, but since the idea was not related to its topic very much, I am starting a new thread for it here):
To make the Modern Ages an exciting period of the game for both warmongers (=players oriented more on destruction) AND builders (=players oriented more on building, often "immersing" in the Civ-world), I suggest Firaxians add one new victory condition and completely redo one existing victory type:
The new victory condition would be called, say "DeathStar" (yep, after that Star Wars thingy). Its principle would be to build a special compound unit made up of one Army-like container filled with various special "part" units. Once completed, it would grant the owner an immediate and total control of the whole world - game over, much like when the SS launches to AC in the current Civ3. This unit would be much like the current SS, as far as the tech-tree dependency goes. You would need an early modern tech to be able to build a prerequisite small wonder ("DeathStar Construction Yard"? ...) and few more to be able to build the "parts" units. I would make it kinda units 'cause the player would often have to move them in order to assemble the DeathStar (unless he would construct the whole thing slowly in one city, part after part...), which would bring in the risk of his secret project being exposed to his rivals.
Once such a project would be exposed, it would be a perfect (and credible!) reason for all the other civs to form a broad coalition, doing their best to crush the insane leader of the DeathStar-constructing nation. It would make perfect sense BOTH from the game win-lose point of view (DS completed = game over, hence everybody would be trying to prevent that) and from the "story telling" or "immersion" point of view (imagine the righteous struggle for the freedom of the world!).
Warmongers longing for a real challenge would start building their DeathStar and consciously risk facing the military of the desperate rest of the world (ultimate challenge here!). Builders would either switch this victory condition off (if they really dislike warfare that much) or just focus on not letting anyone else build it (enjoying what they like most - a grand story of the Civilization, an epic struggle for the better future of their nation and the whole world).
The other part of my idea would be to rehash the SpaceShip victory. I would suggest making the spaceship a small wonder allowed by the Future Tech 1. A small wonder that would be rather cheap to build (shield-wise), say 1-2 turns in a properly developed metropolis, in order to make reaching Future Tech 1 basically equal to winning the game "scientifically". Once you started building the ship, there would be very little that could be done to stop you. Being a small wonder, nobody would know (by F7) where the SS is being built, thus making it very difficult to destroy in the (very) limited timeframe.
This way, the Modern Era could finally become exciting (at least I can imagine so). The techtree would finally make sense up until the very last tech (building the SDI would be the prudent thing to do before starting the SS construction... )
And what's best, we would finally have something thrilling going on in the Modern Era. Not just mindless crushing of other weaker empires, just because "they are there and we have nothing better to do..." or rather boring construction of all kinds of city improvements, "because we do not want to wage any more war and have nothing better to do". Even better... this might provide us with what we ask for: a way to allow civs that are a bit backward, smaller, and less powerful to win the game. Because if they manage to secretly build the SS, they win. Even if they fail to conceal the secret, somebody still have to stop them. A very good reason for a world superpower to maintain powerful forces throughout the world and not just fortify on its own continent! You opt for building "Fortress MyCiv" and start building the DS? Prepare to be nuked from all around! Prepare for SOME fighting. Prepare for the ultimate challenge! I believe that it would bring what many call "the balance of power".
I would love to hear your comments on the idea. I do realize that there would be many more aspects to precise, like the cost of spying on other civs with regard to the DS construction, balancing the DS container/parts shield-costs etc. But do you think it could work? Would like to have it implemented?
The beauty of this idea is (at least I strongly believe so) that Firaxis would probably be able to implement it as part of another XP. IMHO, it does not need radical changes to the game-engine, rules, nor the AI...
Hey, guys, what do you think?
Most people seem to complain of rather boring Modern Age gameplay (tedium and such). There seem to be rather hollow options, what one can do:
1) if the game went well in previous ages, it is just a matter of playing through the tedium to whatever victory one chooses, usually not even progressing through the whole techtree.
2) if the game did not go well in previous ages, it is usually a matter of trying to stop the current leader, sometimes even on the expense of doing things that make sense from the win-lose point of view, but make little sense in world-wide point of view (unless your only goal is to have the whole world in ruins until 2050AD). I mean: what can you do, if a rival civ is close to launching a spaceship? Unless you are closer, your only option (unless you are ready to "die as a gentleman") is to attack and hope for destroying that civ's capital/SS. Which some consider just fine, others don't, as it spoils their feeling of "immersion".
OK, anyway, here is the idea (most of it has already been posted in that other thread, but since the idea was not related to its topic very much, I am starting a new thread for it here):
To make the Modern Ages an exciting period of the game for both warmongers (=players oriented more on destruction) AND builders (=players oriented more on building, often "immersing" in the Civ-world), I suggest Firaxians add one new victory condition and completely redo one existing victory type:
The new victory condition would be called, say "DeathStar" (yep, after that Star Wars thingy). Its principle would be to build a special compound unit made up of one Army-like container filled with various special "part" units. Once completed, it would grant the owner an immediate and total control of the whole world - game over, much like when the SS launches to AC in the current Civ3. This unit would be much like the current SS, as far as the tech-tree dependency goes. You would need an early modern tech to be able to build a prerequisite small wonder ("DeathStar Construction Yard"? ...) and few more to be able to build the "parts" units. I would make it kinda units 'cause the player would often have to move them in order to assemble the DeathStar (unless he would construct the whole thing slowly in one city, part after part...), which would bring in the risk of his secret project being exposed to his rivals.
Once such a project would be exposed, it would be a perfect (and credible!) reason for all the other civs to form a broad coalition, doing their best to crush the insane leader of the DeathStar-constructing nation. It would make perfect sense BOTH from the game win-lose point of view (DS completed = game over, hence everybody would be trying to prevent that) and from the "story telling" or "immersion" point of view (imagine the righteous struggle for the freedom of the world!).
Warmongers longing for a real challenge would start building their DeathStar and consciously risk facing the military of the desperate rest of the world (ultimate challenge here!). Builders would either switch this victory condition off (if they really dislike warfare that much) or just focus on not letting anyone else build it (enjoying what they like most - a grand story of the Civilization, an epic struggle for the better future of their nation and the whole world).
The other part of my idea would be to rehash the SpaceShip victory. I would suggest making the spaceship a small wonder allowed by the Future Tech 1. A small wonder that would be rather cheap to build (shield-wise), say 1-2 turns in a properly developed metropolis, in order to make reaching Future Tech 1 basically equal to winning the game "scientifically". Once you started building the ship, there would be very little that could be done to stop you. Being a small wonder, nobody would know (by F7) where the SS is being built, thus making it very difficult to destroy in the (very) limited timeframe.
This way, the Modern Era could finally become exciting (at least I can imagine so). The techtree would finally make sense up until the very last tech (building the SDI would be the prudent thing to do before starting the SS construction... )
And what's best, we would finally have something thrilling going on in the Modern Era. Not just mindless crushing of other weaker empires, just because "they are there and we have nothing better to do..." or rather boring construction of all kinds of city improvements, "because we do not want to wage any more war and have nothing better to do". Even better... this might provide us with what we ask for: a way to allow civs that are a bit backward, smaller, and less powerful to win the game. Because if they manage to secretly build the SS, they win. Even if they fail to conceal the secret, somebody still have to stop them. A very good reason for a world superpower to maintain powerful forces throughout the world and not just fortify on its own continent! You opt for building "Fortress MyCiv" and start building the DS? Prepare to be nuked from all around! Prepare for SOME fighting. Prepare for the ultimate challenge! I believe that it would bring what many call "the balance of power".
I would love to hear your comments on the idea. I do realize that there would be many more aspects to precise, like the cost of spying on other civs with regard to the DS construction, balancing the DS container/parts shield-costs etc. But do you think it could work? Would like to have it implemented?
The beauty of this idea is (at least I strongly believe so) that Firaxis would probably be able to implement it as part of another XP. IMHO, it does not need radical changes to the game-engine, rules, nor the AI...
Hey, guys, what do you think?
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