The Altera Centauri collection has been brought up to date by Darsnan. It comprises every decent scenario he's been able to find anywhere on the web, going back over 20 years.
25 themes/skins/styles are now available to members. Check the select drop-down at the bottom-left of each page.
Call To Power 2 Cradle 3+ mod in progress: https://apolyton.net/forum/other-games/call-to-power-2/ctp2-creation/9437883-making-cradle-3-fully-compatible-with-the-apolyton-edition
Set the fighters/jet fighters to Air Superiority (S). Their intercept range is 1/2 their operational range (2 or 3, depending on the fighter type) from where they are based. Stealth Fighters, of course, are not used for air superiority.
The probability of intercept is 50% (default), so it is possible that you have just been unlucky. This setting in the Editor is under General Settings under the "Various Unit Abilities" section. You do NOT want to increase this to 100%, except possibly for test purposes. (I have increased it in my games to 67%).
With the earlier versions of the game, there was a bug which prohibited Air Superiority from working at all. I do not remember when it was fixed, but it was fixed by version 1.21f.
The probability of intercept is per bombing mission. Having more than 1 interceptor available does not increase your chance of intercepting any individual mission.
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