Surely we've all seen this little AI quirk...
AI has an isolated city with only the 9 square radius - cut off from the rest of it's country or on a small island. On every turn, one or more of the units based in the city come out and run around the city's perimeter and some or all of them end up back in the city.
In my current game, the Babs had a 9 square city with my civ on 3 sides and no connection to the rest of Babylon. There were at least 8 horsemen in there and every turn for about 100 years they all came out every turn, ran around (roads on all squares) and then went back into the city. Sometimes one or two stayed outside.
Any thoughts as to why the AI likes to do this? It's funny for a while, but after about twenty turns I was considering going to war just to put a stop to this seemingly pointless - and time consuming - activity. BTW, I have turned off the animation for the other civs' units.
AI has an isolated city with only the 9 square radius - cut off from the rest of it's country or on a small island. On every turn, one or more of the units based in the city come out and run around the city's perimeter and some or all of them end up back in the city.
In my current game, the Babs had a 9 square city with my civ on 3 sides and no connection to the rest of Babylon. There were at least 8 horsemen in there and every turn for about 100 years they all came out every turn, ran around (roads on all squares) and then went back into the city. Sometimes one or two stayed outside.
Any thoughts as to why the AI likes to do this? It's funny for a while, but after about twenty turns I was considering going to war just to put a stop to this seemingly pointless - and time consuming - activity. BTW, I have turned off the animation for the other civs' units.
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