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  • #16
    I'll pick them both up. Money is no object when we are talking new games.

    The reason why they do this is that there only so many days between now and Christmas.
    While money might not be a problem, time is
    Is God willing to prevent evil, but not able? Then he is not omnipotent. Is he able, but not willing? Then he is malevolent. Is he both able and willing? Then whence cometh evil? Is he neither able nor willing?
    Then why call him God? - Epicurus

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    • #17
      Originally posted by alva848
      While money might not be a problem, time is
      You got that right.
      Seemingly Benign
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      • #18
        Pioneer, I've been playing AoM for at least a month now, and damn, it rocks! It's slightly ahead of AoE2, and is my RTS choice now. I also got a review up here.
        Solver, WePlayCiv Co-Administrator
        Contact: solver-at-weplayciv-dot-com
        I can kill you whenever I please... but not today. - The Cigarette Smoking Man

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        • #19
          Originally posted by The Pioneer
          Is AOM any good? I am a big fan of the series and I am still playing AOE off and on. I am not sure that my computer can run it though. I may have to wait until next year when I get a new one.
          Check Http://aom.heavengames.com
          Somebody told me I should get a signature.

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          • #20
            Originally posted by ducki But most of all...

            8 new Civs.
            Aren't these just variations on a theme? I mean all combinations of the different traits allready exist so aren't they just the same civs with different names and different UU's?
            Somebody told me I should get a signature.

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            • #21
              No, besides the UU (which can be a major difference, the Vikings are not the same as the Zulus) the AI will each have different build priorties.
              Seemingly Benign
              Download Watercolor Terrain - New Conquests Watercolor Terrain

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              • #22
                I'm very disappointed there are no new traits, meaning that UU will be the only real difference. Upsetting somewhat.
                Solver, WePlayCiv Co-Administrator
                Contact: solver-at-weplayciv-dot-com
                I can kill you whenever I please... but not today. - The Cigarette Smoking Man

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                • #23
                  Well, there is the build priorities thing I just mentioned. Plus there is the culture group. Both of these are subtle, but real differences.
                  Seemingly Benign
                  Download Watercolor Terrain - New Conquests Watercolor Terrain

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                  • #24
                    Basically true, but still not a bad thing.

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                    • #25
                      Yeah, bild priority might be that, but some people are anyway modding the AI priorities as suggested by Soren to get a better AI. The culture group thing is very subtle, as all it changes it the look, not anything related with gameplay, unless I'm much mistaken.
                      Solver, WePlayCiv Co-Administrator
                      Contact: solver-at-weplayciv-dot-com
                      I can kill you whenever I please... but not today. - The Cigarette Smoking Man

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                      • #26
                        You are mistaken.

                        AI civs treat members of their group better diplomatically and if you have culturally linked starts on you will tend to start near other civs in your group.

                        Off course, if you mod away the build differences and turn off cultural linked starts, there won't be a difference, but whose fault is that?
                        Seemingly Benign
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                        • #27
                          apart from the UU what exactly do these new 8 civs in PtW give you that one of us couldn't add as a new civ for themselves? plus can't you add new (unique) unit's by yourself anyway?

                          unless i'm wrong then, the new civ's dont really amount to anything usefully new at all that a modder couldn't do?

                          not trying to disparage PtW here, just trying to get an exact idea of if I chose to buy PtW ( which I most likely won't ), what useful features I'd exactly be getting for my money...

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                          • #28
                            Correct in that there are no new traits.

                            For me, so what?
                            I like to "get into" whatever civ I play. It's not just about the win, so having 8 new characters to play with new UUs is great.

                            Plus, this gives you 8 new potential enemies, fun with Historical Linking on or off.

                            But for me, it's about having new civs to play as. Yes, the Celts being Religious/Militaristic are very similar to the Japanese and the Aztec, but I doubt they will play identical. Even Japan-Aztec don't play identical - despotic GA vs. Middle Ages GA(assuming wonders don't force one.)

                            More civs for me!
                            "Just once, do me a favor, don't play Gray, don't even play Dark... I want to see Center-of-a-Black-Hole Side!!! " - Theseus nee rpodos

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                            • #29
                              Originally posted by Demerzel
                              unless i'm wrong then, the new civ's dont really amount to anything usefully new at all that a modder couldn't do?
                              This is true.

                              It would take me a long time to do the animations for the UUs and Leaderheads, though. There's that whole time value of money thing, too. For me to find a set of good units and leaderheads for 8 new civs and link them up in the editor would take me way longer than it would to earn the $30 that PTW costs (and even more to actually do the artwork myself). Of course, YMMV.

                              In addition, I can play with all 24 at once.
                              Seemingly Benign
                              Download Watercolor Terrain - New Conquests Watercolor Terrain

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                              • #30
                                Plus the AI is tweaked a bit more, the new orders, the new objects workers can build, and other refinements. Plus the ability to bash on Uber when the urge strikes...

                                Going without is certainly an option. Heck, one of the guys I work with was still playing 1.07 when I asked him about it a week ago. He wasn't even aware that there were patches.

                                Many people may opt to pass on PTW. Their choice and a perfectly fine one it is. For me, I'll be picking it up in a New York minute as soon as it hits shelves in my area.
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