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Corruption in Democracy - expanding to new continent

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  • #16
    Originally posted by BillChin
    If Communism does not get a major overhaul for PTW, I expect many games will end without it ever even being researched. (Though one player may get it for Theory of Evolution.)
    Warpstorms MP strategy that will tick you off - research Communism and declare war with everyone who is using a representative gov't and don't end it ever.
    Last edited by WarpStorm; October 23, 2002, 08:19.
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    • #17
      It is use the editor to increase the maximum number of cities permitted, but I found that the corruption problem in distant continents was still prohibitive. I noted in the last game that it was possible to set the corruption percentage, but I left it alone. Does anyone know how this editor function affects corruption in distant cities?
      "I say shoot'em all and let God sort it out in the end!

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      • #18
        Well, I set the corruption to 80% (or maybe 75, i forget) and I'm having problems on large map, pangea. Of course, I DO have god knows how many cities, and they are strung ALL over the continent. That's in a democracy.

        I've been thinking, and I might try this later. Ive got a pretty good science base, lots of libs and univs. I might go into communism, and see how the outlying cities perform.

        I wish there was a "total" column was available to see your cities' (ie, all cities added together) shield, commerce, science, gold, etc. production. That way, you could see if you were better off in a democracy, taking the huge hit on the outlying cities, but powerhouse inner cities, as opposed to getting more production out of those outlying ones and taking the hit at home under communism.

        Is there any way to tell how many cities you have without simply counting them? I'm sure I"m over the optimal number, but have no idea how to check.

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        • #19
          im assuming you have harbors? you know they lower corruption too (cities connected to capitols have less corruption)
          "I've lived too long with pain. I won't know who I am without it. We have to leave this place, I am almost happy here."
          - Ender, from Ender's Game by Orson Scott Card

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          • #20
            Originally posted by aaglo
            What if a city has great wonders? Can you disband them? Can you build those wonders again?
            I nevr disbanded a city with a wonder, only razed them.
            Load a game that you have and see, I would think so though. You can not build a great wonder after is gone. No matter who built it in the first place.

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            • #21
              What's the optimal number of cities on a normal map? Spied on a french city away from its home continent and noticed that waste and corruption were at about 50%. It was a size 10 city with courthouse, harbor, temple, marketplace and 5 luxuries. The french has about 10-12 cities at their home continent and three overseas. Monarch level, does the AI have some corruption-advantages over human player?
              Don't eat the yellow snow.

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              • #22
                I forget, but look at the editor to see. Doesn't matter to me as I am going to get as many as I can. Don't forget the French have commercial and they will have less corruption than other non commercial civs.

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                • #23
                  Originally posted by bongo
                  Monarch level, does the AI have some corruption-advantages over human player?
                  They always play the game at regent level rules.
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                  • #24
                    No one here seem to have thought of the reduced corruption in the later upgrade patches. Thriller, you wrote that you just bought the game - I assume you are playing without patches, right?

                    Download the 1.29 patch. It will help.
                    So get your Naomi Klein books and move it or I'll seriously bash your faces in! - Supercitizen to stupid students
                    Be kind to the nerdiest guy in school. He will be your boss when you've grown up!

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                    • #25
                      Originally posted by Olaf HÃ¥rfagre
                      Download the 1.29 patch. It will help.
                      A lot.
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                      • #26
                        Warpstorms MP strategy that will tick you off - research Communism and declare war with everyone who is using a representative gov't and don't end it ever.
                        good tactic, but, War Weariness does kick in until you do some actuall fighting. You can wars for centuries in Democracy without ever noticing

                        btw: WLTK only helps for wasted shields not for corruption IIRC
                        Is God willing to prevent evil, but not able? Then he is not omnipotent. Is he able, but not willing? Then he is malevolent. Is he both able and willing? Then whence cometh evil? Is he neither able nor willing?
                        Then why call him God? - Epicurus

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                        • #27
                          A token unit pillaging in your country is all it takes to trigger WW.

                          Yes, I think WLTKD only effects sheilds but that's what most people whine about anyway, the fact they build stuff there.
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                          • #28
                            WarpStorm I don't think your tactic will work unless you are #1 in power and focus entirily on war. Even then it may be difficult. OTH, you WILL get others to hate you
                            Don't eat the yellow snow.

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                            • #29
                              Originally posted by bongo
                              WarpStorm I don't think your tactic will work unless you are #1 in power and focus entirily on war. Even then it may be difficult. OTH, you WILL get others to hate you
                              And your point is? Remember there can only be one winner.

                              Seriously, if you go that route, you may as well go for full mobilization and start cranking out the units (remember you can support 8 per city for free).

                              You don't have to go to war with everyone for this (admittedly kinda cheesey) tactic to be successful, just those in the lead. In fact, the number 2 player may be very easy to convince to turn a blind eye if not actively aid you (at least till he's number 1).
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                              • #30
                                you do seem to have alot of expirience regarding MP


                                EDIT:
                                * removed as promised *
                                Last edited by alva; October 24, 2002, 11:47.
                                Is God willing to prevent evil, but not able? Then he is not omnipotent. Is he able, but not willing? Then he is malevolent. Is he both able and willing? Then whence cometh evil? Is he neither able nor willing?
                                Then why call him God? - Epicurus

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