Well... partially.
In my mod/scenario, I've created a new resource called 'trade', which goes on coastal tiles. Generates 10 commerce, or so. When you go to war, you (or the AI) can just sit naval units on top of the resource, and bang, that's -10 commerce for every tile he sits on. While it may not work exactly as it should, it's still a better representation than the current system. And there's no way to counter it without your own navy. The only problem I see with this is how it might skew commerce values a bit (imagine a nation with 10+ trade tiles early in the game ).
In my mod/scenario, I've created a new resource called 'trade', which goes on coastal tiles. Generates 10 commerce, or so. When you go to war, you (or the AI) can just sit naval units on top of the resource, and bang, that's -10 commerce for every tile he sits on. While it may not work exactly as it should, it's still a better representation than the current system. And there's no way to counter it without your own navy. The only problem I see with this is how it might skew commerce values a bit (imagine a nation with 10+ trade tiles early in the game ).
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