Oh, but I agree completely that the workers are underpriced, especially in the early game. I would never sell a worker for any tech, up until literature... after that, workers are easy replacable. I found your example of pottery quite amusing, I have never gotten 2 workers for it...
On standard maps, things change, I agree. But still, I will always research my first tech at 1 beaker if possible, and safe some cash. The second and third techs can then be set to 100%, even if you run a deficit you can keep up the research. But still... writing isn't that important, it's literature that counts. And on Emperor I have still to encounter the game in which I didn't was the first to get it, it is ignored by the AIs. So with 2 techs at 40 turns, and literature at maximum (~20-25 turns), it can be done... if you are commercial and start with alphabet, it is even easy. I either buy the rest of the techs (especially bronze working for protection, or warrior code for an archer rush), or I extort them from the AIs... and once I get the GL, nothing can keep me from being the tech leader
The cost of mysticism: 200 gold seems to be alright on standard maps, lower then that means that the AI you're selling to already has it partly researched. But I don't know if you researched this yourself, just to be able to trade it, or if you gained it from a hut... I don't risk to research it in my games as the AIs will go for it as well. Plus, the Oracle is IMO the most useless wonder of the ancient times, I very rarely build it (it must have been half a year when I last did this). So... it's a nice tech to trade away, and gaining two workers from it doesn't seem to be a bad deal, even if the AIs will pay you more if they could.
DeepO
On standard maps, things change, I agree. But still, I will always research my first tech at 1 beaker if possible, and safe some cash. The second and third techs can then be set to 100%, even if you run a deficit you can keep up the research. But still... writing isn't that important, it's literature that counts. And on Emperor I have still to encounter the game in which I didn't was the first to get it, it is ignored by the AIs. So with 2 techs at 40 turns, and literature at maximum (~20-25 turns), it can be done... if you are commercial and start with alphabet, it is even easy. I either buy the rest of the techs (especially bronze working for protection, or warrior code for an archer rush), or I extort them from the AIs... and once I get the GL, nothing can keep me from being the tech leader
The cost of mysticism: 200 gold seems to be alright on standard maps, lower then that means that the AI you're selling to already has it partly researched. But I don't know if you researched this yourself, just to be able to trade it, or if you gained it from a hut... I don't risk to research it in my games as the AIs will go for it as well. Plus, the Oracle is IMO the most useless wonder of the ancient times, I very rarely build it (it must have been half a year when I last did this). So... it's a nice tech to trade away, and gaining two workers from it doesn't seem to be a bad deal, even if the AIs will pay you more if they could.
DeepO
Comment