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  • Pet Peeves

    Losing worker to the enemy.
    Everytime I capture a worker inside of an enemie's border, it
    takes me two turns to get him safely inside my territory.
    Yet when the enemy captures my worker/workers they are gone
    from site. This really bugs me and it happens all the time.
    does this happen to anyone else.

    Also when two identical units meet on equal ground
    (ex. cal vs cal) shouldn't the attacker win. Not so everytime in
    my games. I sometimes run into a super AI unit that takes alot
    to dispose.

    I have been playing Monarch lately and have had success
    with tiny and small maps. When I play standard map I have to
    shut off the civ Advance ability at start to have a chance. the
    computer civs take off way ahead of me if I don't. I can't figure
    this out. Maybe I'm not at good as I think I am.
    These are my thoughts. Thanks for listening.

  • #2
    That problem you mentioned with workers I see this all the time in every game I play,it is rather annoying.
    A proud member of the "Apolyton Story Writers Guild".There are many great stories at the Civ 3 stories forum, do yourself a favour and visit the forum. Lose yourself in one of many epic tales and be inspired to write yourself, as I was.

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    • #3
      I believe the captured workers are disbanded quite often by the enemy AI rather than used as slaves.
      I've had workers captured deep into my territory that simply disappeared.

      Also, what you mentioned about equal units meeting each other in combat is not necessarily true if they have a high defense rating. In that case, it would be better to be the defender than the attacker.
      My Reach always exceeds my Grasp...

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      • #4
        yeah where do the little buggers get to in such a hurry? I often send cavalry deep into enemy territory to find them but they're just plain gone. sneaky blighters, must have gone to have a *** or a cup of tea.

        re. the equivalent units, as mentioned above sometimes it is better to be the defender, e.g. infantry better to be entrenched and awaiting the enemy than having to push your way through it.

        what i'd like to see is enemy horseman being so damn effective against my units sheltering in forests/jungles. don't the makers know that close formation units like legions, cavalry, etc.. generally do rather badly in the uneven terrain?

        Someone should shoot firaxis for such a simple oversight! Imagine making it so that damn phalanx kills another tank as has happened so often in real life whilst overlooking the obvious!

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        • #5
          If the AI has no chance to return the captured worker, it chooses to disband it. In fact, I do the same thing w/ captured workers where I cannot successfully get them to my territory. I do not want the AI to recapture them and put them to work.

          In regards to battle-odds, the underdog does win sometimes. But, I do share in your frustration!
          "What did you learn in school today, dear little boy of mine?
          I learned our government must be strong. It's always right and never wrong,.....that's what I learned in school."
          --- Tom Paxton song ('63)

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          • #6
            Well I'm glad I listed my pet peeves. I never thought of
            disbanding workers after capturing them.
            That cleared thatb up. Thanks all

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            • #7
              Originally posted by dojoboy
              If the AI has no chance to return the captured worker, it chooses to disband it. In fact, I do the same thing w/ captured workers where I cannot successfully get them to my territory. I do not want the AI to recapture them and put them to work.
              You can think it another way: if you capture an enemy worker and the IA recapture it, then is very probable it will not be disbanded and you have a good chance of capture it again.
              So, the enemy workers captured from one civ, are less risky to work near the war zone where they were captured.

              Edit: typos correction.
              Last edited by zeh; October 17, 2002, 11:44.
              Time is an illusion. Lunchtime doubly so.

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              • #8
                The AI on higher levels will all ways 'kill' (disband) captured workers, especially if they are in large groups
                If he is taking his ease, give him no rest. If his forces are united, separate them. Attack him where he is unprepared, appear where you are not expected - SunTzu

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                • #9
                  I can not recall the AI keeping any workers since 129f unless they are very close to their own cities.

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