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My Favorite Mods

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  • My Favorite Mods

    I'm not an expert modder, by any stretch of the imagination, but I thought I'd share a few mods that I made recently that seemed to make the game more interesting.

    Most of this has to do with the upgrade path of my military units, since I got tired of seeing ancient units around in modern eras, and I hate to just waste them (I know PTW addresses this somewhat).

    First, I made swordsmen upgradeable to knights. This seemed like a logical enough progression. I then made cavalry upgradeable to tanks (since most cavalry units went this route in actual history anyway, I didn't think it too much of a stretch). This way, the hordes of horsemen-knights-cavalry that I amass in the earlier stages of the game don't become totally obsolete with the invention of motorized transportation.

    The next mod is a bit more radical, and a lot of people may not go for it; but I like it becuase it encourages me to use some units that I otherwise ignore. First, i made archers amphibious. I figured an amphibious ancient era unit makes those galleys a bit more threatening. I applied the same mod to longbowman, and I gave them an extra movement point. Why? Because otherwise, if I have iron, I will hardly use them, as I've usually got the knights by then. This way, they can keep up, AND they have the amphibious trait going for them, even though they're not quite as powerful as knights.

    Naturally, I make them upgradeable to marines, and I give the marines the added movement point, too. Just to keep my elite troops up to speed, I make them upgradeable to paratroopers. I give the paratroopers similar offensive capability to the marines, and add the extra movement and amphibious ability.

    This, in my opinion, more closely mimics the Airborne and other special forces units of modern armies - crack commandos that are highly mobile and versatile - although they're not a match for well-fortified infantry or an onslaught of tanks. And this way, I actually have a use for paratroopers (which, previously, I have never had much reason to deploy).

    Now, if I could only find a way to make helicopters more useful...
    Infograme: n: a message received and understood that produces certain anger, wrath, and scorn in its recipient. (Don't believe me? Look up 'info' and 'grame' at dictionary.com.)

  • #2
    Re: My Favorite Mods

    Originally posted by FNBrown
    First, I made swordsmen upgradeable to knights. This seemed like a logical enough progression. I then made cavalry upgradeable to tanks (since most cavalry units went this route in actual history anyway, I didn't think it too much of a stretch).
    Doesn't this create a direct upgrade path from Warriors to Modern Armour? I suppose if you're happy with it then it doesn't matter, but isn't this a little over-powering? Since the AI doesn't always upgrade units in the most intelligent way this will probably give the human player a big advantage.
    If I'm posting here then Counterglow must be down.

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    • #3
      Re: Re: My Favorite Mods

      Originally posted by FrustratedPoet


      Doesn't this create a direct upgrade path from Warriors to Modern Armour? I suppose if you're happy with it then it doesn't matter, but isn't this a little over-powering? Since the AI doesn't always upgrade units in the most intelligent way this will probably give the human player a big advantage.
      True - although I have seen the AI upgrade more often in 1.29f than previously (was at war with France.. advancing on several cities when suddenly all their rifles became infantry).

      Basically, I'm just tired of having to disband swordsmen after I reach the industrial age.
      Infograme: n: a message received and understood that produces certain anger, wrath, and scorn in its recipient. (Don't believe me? Look up 'info' and 'grame' at dictionary.com.)

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      • #4
        I think this makes the game way to easy. Cavalry to tanks doesnt make sense to me, the untits are too completely different .

        Although I do like the swordsmen to knights idea.
        The strength and ferocity of a rhinoceros... The speed and agility of a jungle cat... the intelligence of a garden snail.

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        • #5
          dp

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          • #6
            Where do you think the term "Armored Cav" comes from? The U.S. Army deliberately "upgraded" several of its 19th century cavalry units to tanks in the early twentieth century.

            In the game, it seems like a natural progression to me. Cavalry are the most powerful offensive unit you can build until tanks become available - so why not upgrade your best offense to the unit that makes it obsolete?
            Infograme: n: a message received and understood that produces certain anger, wrath, and scorn in its recipient. (Don't believe me? Look up 'info' and 'grame' at dictionary.com.)

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            • #7
              I did the same thing in my games. The armies of the world did exchange their horse cavalry for armored cavalry. It's not the unit, its the unit's job on the battlefield.
              Overworked and underpaid C/LTJG in the NJROTC
              If you try to fail and succeed which have you done?
              If fail to plan, then you plan to fail

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              • #8
                Originally posted by: Destroyer
                Cavalry to tanks doesnt make sense to me
                Did you ever hear of a man named Patton?

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                • #9
                  Did you ever hear of a man named Patton?
                  Uh... nope.

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                  • #10
                    Originally posted by FNBrown
                    Where do you think the term "Armored Cav" comes from? The U.S. Army deliberately "upgraded" several of its 19th century cavalry units to tanks in the early twentieth century.

                    In the game, it seems like a natural progression to me. Cavalry are the most powerful offensive unit you can build until tanks become available - so why not upgrade your best offense to the unit that makes it obsolete?
                    One thing I can think of is if that was in the game, it could be unbalancing. You would have no hesitation to keep making calv if they can be upgrade to tanks. Now you can come to a point where you have to think if you want to hold off in order to have tanks instead or even inf for MI, instead of a bunch of calv that will not be all that useful when the world is full of MI/MA units.

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                    • #11
                      I think that is too unbalanced. Because calvary is cheaper then tanks. You can get tanks for cheaper even if you have no intention of using the calvary except for upgrading.

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                      • #12
                        Originally posted by FNBrown
                        Where do you think the term "Armored Cav" comes from? The U.S. Army deliberately "upgraded" several of its 19th century cavalry units to tanks in the early twentieth century.

                        In the game, it seems like a natural progression to me. Cavalry are the most powerful offensive unit you can build until tanks become available - so why not upgrade your best offense to the unit that makes it obsolete?
                        Im talking about from a technological pint of view. Its hardly an upgrade, mor eof a replacement. I think it makes more sense to have to build tanks from scratch. It aint just a case of bunging a couple of wheels on a horse with a bigger gun.
                        The strength and ferocity of a rhinoceros... The speed and agility of a jungle cat... the intelligence of a garden snail.

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                        • #13
                          Originally posted by Destroyer


                          Im talking about from a technological pint of view. Its hardly an upgrade, mor eof a replacement. I think it makes more sense to have to build tanks from scratch. It aint just a case of bunging a couple of wheels on a horse with a bigger gun.
                          It's all a matter of perspective. The Cavalry I set my city to "create" isn't just one guy on a horse - in my mind, it's a company of men trained with horses and rifles to operate as a fast and lethal offensive military unit.

                          In actual history, the same men that led and served in mounted cavalry units were chosen to lead and serve in armored cavalry units for two reasons: One, the tank made horses and rifles obsolete, and, two, the men in those units already had a thorough understanding of the mission that would be required of an armored cavalry unit. It was a natural progression then, and I think the same applies in the game.

                          It's not just "putting wheels and a bigger gun on a horse," it's taking the men who lead and serve in fast and powerful offensive military unit and giving them better tools for the job. You don't fire (disband) the men in the cavalry and then recruit and train all new men to drive tanks - you "upgrade" their equipment and train them to use it (hence, the financial cost, and the one-turn downtime for the unit during upgrade).
                          Infograme: n: a message received and understood that produces certain anger, wrath, and scorn in its recipient. (Don't believe me? Look up 'info' and 'grame' at dictionary.com.)

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                          • #14
                            I s'pose we will have to agree to disagree on this one
                            The strength and ferocity of a rhinoceros... The speed and agility of a jungle cat... the intelligence of a garden snail.

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                            • #15
                              FNBrown, even so you still needed to make the tank. That took time and resources, not just some cash.

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