I am playing a computer generated world. I have just traded maps with all of the AI civs and I have found that my neighbor on an Island next to me has 11 Incense luxiries. That I can see. There are all together, around a couple of their cities. Also, there are around 10 sources of ivory. I control 4, and my other neighbor has 5, all located together. The rest of the island has spices and gems. That is it for the luxuries. Now, there are probably more luxuries on the rest of the planet, but it has not been discovered yet. Has anyone seen such a concentration of luxuries before? Also, this is not a user made map, it was generated by the computer. I will post a screenshot of the 11 incenses, if anyone wants one. I was wondering, if this happens all the time, or if it just me.
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? about max luxuries on world.
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I've seen this before. I'm sometimes a bit dissapointed; because it means there's little chance of monopolies, either by me or the computer. I always feel pretty good to control all the spice (ex.) in the world, but that's often just impossible. You can make the comp. not have it, perhaps, but that's just different
Not only are luxuries often too frequent, IMO, so are strategic rescources. Ok, unless you're playing with 16 civs, that is.The willow knows what the storm does not; that the power to endure harm outlives the power to inflict it
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If there are too many, It makes the Ai too passive too.
I personally find it much more fun to have very few luxuries and resources
It kind of makes it a game in the game
I usually set them all to be able to dissapear tooIs God willing to prevent evil, but not able? Then he is not omnipotent. Is he able, but not willing? Then he is malevolent. Is he both able and willing? Then whence cometh evil? Is he neither able nor willing?
Then why call him God? - Epicurus
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In general, the map builder clumps luxuries together. This is to allow a player to get at least partial control of the resource and have something useful to trade. I read somewhere (maybe the manual) that the map builder tries to place 1 less of each luxury than there are players in the game. If you have a lot of players, there will be a lot of resources. A 24 player tiny world will have to have something on nearly every tile.Seemingly Benign
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Originally posted by WarpStorm
In general, the map builder clumps luxuries together.
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But then agian only a few regions are world reknowned known for their high quality wine.
Luxuries tend to clump, strategic tend to be spread.Seemingly Benign
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Originally posted by WarpStorm
But then agian only a few regions are world reknowned known for their high quality wine.
Portugal,
France,
Germany,
California,
Chili,
Australia,
South Africa,..........Is God willing to prevent evil, but not able? Then he is not omnipotent. Is he able, but not willing? Then he is malevolent. Is he both able and willing? Then whence cometh evil? Is he neither able nor willing?
Then why call him God? - Epicurus
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....Italy, Greece
Luxury resources usually come in three or four, but that is not bad. It encourages trade. Of course 11 Incense is something different.......it just happened randomly. Nothing special about it." They will fight and die till the last warrior"
-Dimaratos to Xerxes, a few days before the battle in Thermopylae...
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@Athitis:
He did say good wines:
Italy??Is God willing to prevent evil, but not able? Then he is not omnipotent. Is he able, but not willing? Then he is malevolent. Is he both able and willing? Then whence cometh evil? Is he neither able nor willing?
Then why call him God? - Epicurus
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Hey, alva, California is a state!
There are some very good grapes being cultivated around the US.
I offer you one New York State wine, and require all of the spices, gems, furs, dyes, incense, and silks in Europe (you are off the hook for ivory).The greatest delight for man is to inflict defeat on his enemies, to drive them before him, to see those dear to them with their faces bathed in tears, to bestride their horses, to crush in his arms their daughters and wives.
Duas uncias in puncta mortalis est.
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