As everyone, I'm sorry if this has already been brought up many times before.
1) Being the Chinese, I was at war with the Romans to the south of me, and I pretty much 'laid the smack down on 'em'. They had a bunch of small cities left, and I couldn't bother finishing the job, so I offered them peace for a couple of cities. My trade advisor told me we were close to a deal here, so I thought I'd add a tech or 2 and that'd be good. But as soon as I added *anything* at all to the deal on my side, they would never accept the deal. This is silly, I mean, peace for 2 cities? Cool. Peace + Chemistry for 2 cities? No way!
This can't have gone unnoticed to all of you, but I thought I'd make sure.
2) Isn't it a bit strange that the AI somehow manages to find all the islands on the map where it can colonize, yet it never has to sail the seas for it or runs into other civs on the way? In the same game as above, I'm playing on a continents map with 60% water. There's 2 huge continents, and 2 clusters of small islands. Somehow all the civs managed to populate the islands, but I have their world maps and it shows a connection straight from their continent to the islands, and no other explored areas at sea. They also had never met the civs on the other continent before, and they too had colonized some small islands without knowing anything else of the map. This is a bit strange to me, how do they know where all the islands are, and if they don't, why do I never see 'searched areas' on their world maps?
I wish I could do that; saves me a lot of trouble. There's a lot of water, y'know
3) I'm sure there was a 3 but I can't think of it right now. Perhaps later.
1) Being the Chinese, I was at war with the Romans to the south of me, and I pretty much 'laid the smack down on 'em'. They had a bunch of small cities left, and I couldn't bother finishing the job, so I offered them peace for a couple of cities. My trade advisor told me we were close to a deal here, so I thought I'd add a tech or 2 and that'd be good. But as soon as I added *anything* at all to the deal on my side, they would never accept the deal. This is silly, I mean, peace for 2 cities? Cool. Peace + Chemistry for 2 cities? No way!

2) Isn't it a bit strange that the AI somehow manages to find all the islands on the map where it can colonize, yet it never has to sail the seas for it or runs into other civs on the way? In the same game as above, I'm playing on a continents map with 60% water. There's 2 huge continents, and 2 clusters of small islands. Somehow all the civs managed to populate the islands, but I have their world maps and it shows a connection straight from their continent to the islands, and no other explored areas at sea. They also had never met the civs on the other continent before, and they too had colonized some small islands without knowing anything else of the map. This is a bit strange to me, how do they know where all the islands are, and if they don't, why do I never see 'searched areas' on their world maps?
I wish I could do that; saves me a lot of trouble. There's a lot of water, y'know

3) I'm sure there was a 3 but I can't think of it right now. Perhaps later.

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