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  • Weird Nuclear War

    Okay this has probably been remarked upon somewhere else in the forums but I'm too lazy to look for it.

    I was playing as Rome, occupying the northern half of the largest continent, and across the sea was the continental superpower of America. Alot of stuff happened, and I would enjoy describing the game-history to you but I don't have time just now, suffice to say my Roman empire reminded me of Russia in the past two centuaries, terrible defeats and mass losses, military setback after military setback, and yet still able to draw on vast rescources and population, and soak up vast quantities of ordinance that a lesser natioin would have long ago collapsed under. Eventually, my Rome made it to Nuclear Power status.

    Anyway, long story short- I initiated a nuclear salvo against America, and immediately offered peace, and they accepted!

    is this bad AI? or brutally good (but inhuman) sense (they did just have half their population blown away and their economy wrecked, all trade closed down becouse of their wrecked transportation system and an large expensive state-of-the-art military to maintain etc).
    Last edited by problem_child; October 14, 2002, 10:16.
    Freedom Doesn't March.

    -I.

  • #2
    Just how many of their cities did you Nuke?

    Also, you're sure you were not already in a state of war with them, right?

    I have seen some instances of the AI actually accepting peace one turn later, but that is usually because they are on the verge of annihilation.
    My Reach always exceeds my Grasp...

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    • #3
      Re: Weird Nuclear War

      Originally posted by problem_child
      surfice to say my Roman empire reminded me of Russia in the past two centuaries, ...
      I think you mean "suffice" ?

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      • #4
        There's no AI bug. If America in your game has no nukes of any kind and they know you do, then they'll want peace and fast. Don't forget also that your POWER at the start of your nukefest that turn must have been massive because nukes add a lot to your power, and if the AI is at war with someone more powerful then they'll probably want peace.

        But here's something odd that happened to me the other night ... I make a peace treaty with the AI and then I ask them to move their troops and they declare war on me again!

        I offer peace, they accept. I ask them to leave, they declare war. All in the same diplomacy thread. ARGH!!

        Cheers
        ~Thadalex
        "Nothing exists except atoms and empty space; everything else is opinion"
        -Democritus of Abdera

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        • #5
          Originally posted by ThaddeusAlexander
          I offer peace, they accept. I ask them to leave, they declare war. All in the same diplomacy thread. ARGH!!
          Yeah I seem to have that happen in every game I play. Usually it's before the late Industrial though, because they're closer to me in power then. Eventually I end up growing exponentially (and they end up shrinking at the same rate ) so they'll be more inclined to make peace at any cost.

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          • #6
            Originally posted by Traelin


            Yeah I seem to have that happen in every game I play. Usually it's before the late Industrial though, because they're closer to me in power then. Eventually I end up growing exponentially (and they end up shrinking at the same rate ) so they'll be more inclined to make peace at any cost.
            Yeah but its just such a torn in the @$$ !!! grrr...

            Cheers
            ~Thadalex
            "Nothing exists except atoms and empty space; everything else is opinion"
            -Democritus of Abdera

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            • #7
              I've never seen the AI willing to accept peace that quickly, but I have seen some weird wars. I've read a lot on this forum that the AI does not like to use nuclear weapons. However, a few games ago, I was on Emperor level as Egyptian. The Persians were going to be the next victims of my warmongering, and they were very powerful. My spy informed me that they had two ICBMs, and I did not have any. I had researched Computers, Ecology and Synthetic Fibers while Persia went for nuclear power and satellites. I declared war on him and was not too worried about the nukes because the AI suppposedly doesn't like to use them. His first turn at war he fires both nukes at me, hammering one of my top cities, and one other coastal city built half on tundra. I couldn't belive it! After swearing at the Persians, I quickly destroyed his two cities with Aluminum resources, keeping him from building any more nukes or any more spaceship parts. (He had built one part and was in the process of building five more and I had yet to start my spaceship.) I destroyed his capital, thus his spaceship, and proceeded to win the game soon after by domination.

              On the topic of civs declaring war, I've noticed that with 1.29, civs will OFTEN declare war on me one turn after declaring peace. With previouys versions, the AI was unlikely to do this in order to protect their reputation, but they don't seem to care anymore.

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              • #8
                that the AI won't start a war again right away is not my experience with 1.21...and i have been playing for quite some time and have yet to upgrade (i've crap for this elsewhere, don't bother with it now). i'll be a war with someone i don't want to fight anymore, and after my tanks rock their cav's, they still want more. after i make peace on even terms...i have just figured the AI was stupid...
                Never laugh at live dragons.
                B. Baggins

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                • #9
                  AI does not like to use nuclear weapons
                  In the editor you can set how agressive a civ is I think they should let you set how willing a civ is to use nukes also.
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                  • #10
                    Originally posted by Egyptian
                    On the topic of civs declaring war, I've noticed that with 1.29, civs will OFTEN declare war on me one turn after declaring peace. With previouys versions, the AI was unlikely to do this in order to protect their reputation, but they don't seem to care anymore.
                    I think the AI is more goal driven. Screw their reputation if you're a big threat to their goals.

                    Cheers
                    ~Thadalex
                    "Nothing exists except atoms and empty space; everything else is opinion"
                    -Democritus of Abdera

                    Comment


                    • #11
                      I think it's safe to say that SOMETIMES the AI views a peace treaty simply as a temporary cease-fire. Often, I've signed a peace deal and continued to watch AI troops build up right outside my border (or sometimes inside my borders); and, ineveitably, they either launch a suprise attack or make a rediculous demand for continued peace. ...bastards

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                      • #12
                        Targets

                        Have you experienced this? In endgame, my sole adversary had 9 ICBM's. A war broke out, and after couple of turn hell started raining on my cities. First one struck my top production centre, the next 2-9 a city with 2 pop, no resource, tundra, no troops close by (his or mine). Wonder if he was trying to melt the icecaps and flood me?
                        I've allways wanted to play "Russ Meyer's Civilization"

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                        • #13
                          quote:

                          Originally posted by ThaddeusAlexander
                          I offer peace, they accept. I ask them to leave, they declare war. All in the same diplomacy thread. ARGH!!

                          Playing at Regent I've noticed the AI civs like to have Right of Passage with everyone. As if it's "I trust you enough to allow you into my territory."

                          I'd tended to avoid ROP's since it's easy to end up with a couple of civs tromping back & forth getting in the way of things and nobody likes having somebody else's war fought on your territory.

                          Since noticing the AI's like ROP's, I've been more agreeable to them and it seems as if ROP's make it a little easier to stay on their good side longer. Of course once you're ahead in points, power, culture - any or all, it gets tougher to stay on good terms.
                          "Illegitimi non carborundum"

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                          • #14
                            That about sums it up.

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                            • #15
                              Originally posted by Skeeve
                              Just how many of their cities did you Nuke?

                              Also, you're sure you were not already in a state of war with them, right?

                              I have seen some instances of the AI actually accepting peace one turn later, but that is usually because they are on the verge of annihilation.
                              Yes I was already at war with them, and they had about fourteen ICBMs and one tactical nuke (with Trident) to my twenty one ICBMs (I can't see the point of sporting tactical nukes)

                              What suprised me was that they let me get away with nuking all twenty one of their cities (even the little ones, I had to be sure of what I like to call Total Decoherance)
                              They still had their fourteen nukes after that, but after unleashing all my mushroom-makers in a first strike and then having the cheek to offer the bastards peace, they accepted! A real human would strike back on general principal, I know the AI aint human but... should it at least do a better job of pretending? I say AI bloody-mindedness factor could stand to be a little higher in this instance.

                              PS, I've also had nuclear wars (before it occured to me to offer even-peace immediately) where the AI wastes most of its nukes hitting the same moderately important city again and again! In one variation of the Roman game, the city of Ravena ended up taking at least seven for the team, all it had of special interest was the Pentagon.

                              -Don't you just love an atomic sunrise
                              Freedom Doesn't March.

                              -I.

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