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Bamboozled by "Always Renegotiate"

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  • Bamboozled by "Always Renegotiate"

    Since pretty much the day 1.29f was released I have played with the "Always Renegotiate After 20 Turns" preference on -- this means that all of my resource trade deals are automatically called up for renewal on turn 20 instead of continuing until I notice my ability to cancel and renegotiate. The automatic pop-up always comes in the form of a diplomacy pop-up featuring the civ leader and the deal parameters, with either an option for me to click "We accept your offer" or "Certainly, I understand" -- in other words, the renogetiation comes in the form of the AI saying it is happy to continue (it proposes the continuance and I can accept) or it declines to continue (I can acknowledge their reluctance with "Certainly, I understand"). In each case, of course, I can click the "counter-proposal" or "I understand - we have a deal to offer" to explore alternative deals.

    I have repeatedly found in my current game (more so than in other 1.29f games for some reason) that when the AI is willing to extend the deal ("We accept your offer" option), if I instead choose to see what additional goodies I can get to renew, the "offered deal" becomes unacceptable, sometimes to the point of insult, at the trading table. In order to renew the deal I may have to make several concessions!

    Anybody know why this happens? I'm not complaining about the process, just curious. It has definitely modified my trading behavior in that I am more likely to continue a trade deal on previous terms if available (assuming the deal still makes reasonable sense), rather than trying to squeeze a little something extra out of the AI.

    Catt

  • #2
    What's wrong with the AI trying to squeeze a little something extra out of you? ;-)
    Infograme: n: a message received and understood that produces certain anger, wrath, and scorn in its recipient. (Don't believe me? Look up 'info' and 'grame' at dictionary.com.)

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    • #3
      The AI in my game is asking for techs it already has. It wants to see if your willing to get along with it, or it may think that it wants to start a WAR.

      Sometimes, the AI justs asks for things it already has, just to see what you are going to do.

      Comment


      • #4
        Originally posted by FNBrown
        What's wrong with the AI trying to squeeze a little something extra out of you? ;-)
        Nothing at all wrong with it! I'm just curious as to the game mechanics that make a deal the AI is happy to accept if I renew immediately suddenly an offer to cause insult if I dare to click to the negotiating table.

        To be clear, let's say I entered a deal whereby I offer Silks and 5 gpt to Bismarck in exchange for Incense. After 20 turns pass, as a function of the "Always Renegotiate" preference, Bismarck pops up with the same deal and I have the option to click "We accept" and thereby renew the deal for 20 more turns. However, if I click "Would you listen to our counter-proposal?" and jump to the full trading screen, the same deal (automatically put on the table) causes my advisor to warn me that Bismarck will be "insulted" by this deal -- a deal he offered me a split-second earlier. Perhaps my refusal to simply accept right away really angered him and he now doesn't want to trade? Was he using the original deal's "deal valuation" for the renegotiate, and now that I take him to the trading table he sees that that same Incense will be far more valuable to me this time around?

        Just a curiousity.

        Raion: I don't think it is possible to try and trade (or demand) a tech that you already have (or that the AI has if the AI is trading / demanding).

        Catt

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        • #5
          I don;t know why it happens either, but it has definitely changed my trading behavior as well.

          I am more likely to accept the existing trade, unless I have made recent trades that are for *significantly* more (e.g., 20 gpt vs. 5 gpt).
          The greatest delight for man is to inflict defeat on his enemies, to drive them before him, to see those dear to them with their faces bathed in tears, to bestride their horses, to crush in his arms their daughters and wives.

          Duas uncias in puncta mortalis est.

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          • #6
            I don't understand it either. I can't be sure if its a glitch or intentional. It may be that the AI is supposed to get miffed if you have the temerity to renegotiate. I think its a bit of a glitch though.

            Most of the time I just accept the continuation because of this. If I don't its because I really don't care about it.

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            • #7
              It's probably a glitch. Although, if you want to rationalize it; the AI may see extending the current deal as a way of building on your constructive relationship - even if they otherwise have no use for the deal. If you try to renogotiate for more the AI sees that as a slap in the face and as refusing the hand of friendship. Therefore, the AI worsens its trading terms.

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              • #8
                Of course, an option (for your next game) would be to toggle the option and see what happens. Perhaps it is a bug involved with the preference implementation.

                Personally, I have not yet enabled the "Always Renegotiate" preference.

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                • #9
                  Although this behavior doesn't seem logical, I think I understand why it happens.

                  Before 1.29f, when the 20 turns were up, the AI used to try and renegotiate deals sometimes, but not always. There were three possibilities:
                  a) The deal is good, so let it continue
                  b) The deal is bad, but let it continue anyway
                  c) The deal is bad, terminate it.

                  When the deal was good, the AI would always keep quiet. When the deal was bad, there was probably some random factor that made the AI to decide between possibilities b) and c).

                  If you wanted to make sure you continued to get a good deal, you would have to check every deal and evaluate it after 20 turns. But even if you checked the deal and renegotiated it after 20 turns, it doesn't mean that you would get a better deal. You would just force the AI to reevaluate the deal. You would get a better deal if it was in category a), but you would beat yourself on the head if it was in category b).

                  In 1.29f, Firaxis added a switch that forced a pop-up after 20 turns in cases a) and b). The AI still chooses between a), b) and c) above, but we still can't distinguish between a) and b) without asking for a renegotiation. This was the easiest way to preserve the same gameplay as pre-1.29 while reducing micromanagement. (The only thing different is that now you have to wait another 20 turns to reevaluate the deal, whereas before you could do it any time after the 20 turns were up and the AI kept quiet).

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                  • #10
                    Originally posted by Jaybe

                    Personally, I have not yet enabled the "Always Renegotiate" preference.
                    With or without this possible glitch (I like Alexman's theory) I think it is very usefull for the treaties, as opposed to trade. Otherwise you have to keep checking if you can NOW get out of that alliance and end the war before War Weariness ends your government. I like it and will continue to use it.

                    I noticed that I missed it when I was playing out someone elses save game.

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                    • #11
                      Isn't the AI just more 'willing' when IT offers YOU a deal?

                      So if you say no to it's proposal, it becomes more reluctant to go for the same deal.
                      Is God willing to prevent evil, but not able? Then he is not omnipotent. Is he able, but not willing? Then he is malevolent. Is he both able and willing? Then whence cometh evil? Is he neither able nor willing?
                      Then why call him God? - Epicurus

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                      • #12
                        I think it is part of the bigger picture "stinky cheese" problem that has been introduced into the AI trading since V1.29. The cummulative effect of buggering up the total city trade prohibition and no gpt deals plus the altered human tech rate potential has shifted the trade table back towrard the V1.17 nonsense.

                        I have monopolies on all the luxuries but two and those two are exclusively held by two civs that are 1/2 an age back in techs. I ought to be able to trade 3 or 4 luxuries for 1 and shouldn't get an insulted or doubtful response to 5 or 6 luxuries.

                        With the auto renegotiate preference, I definitely turn it on and off at strategic locations in the game. Sometimes I need a 23 turn ROP an if the preference is off things will slide along just swimmingly.

                        (editted to fix fat finger failures)
                        Last edited by cracker; October 9, 2002, 22:25.

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                        • #13
                          Has this just been luxury trades that have brought this about? I, too, have seen this happen, and I was thinking - having a current per-turn deal with an AI Civ involving luxuries (well, actually, military deals as well) improves their attitude toward you significantly in most cases. Perhaps the mechanic for the auto-renew feature is that, while the deal is brought up for renewal, it is still considered active. However, entering into a re-negotiation immediately terminates the deal, and hence sours the AI civ's attitude toward you. This causes the AI civ to give you a less favorable deal than it would be inclined to do under the more amicable circumstances that exist while the deal was still active. A good way to see if it happens this way would be to check if the mood indicator changes negatively when you go from the renew screen to the standard diplomacy screen. Even if no visible mood change occurs, though, does not mean that the AI is holding you in the same regard. This is what I always figured was going on, but I may be wrong.
                          Wadsworth: Professor Plum, you were once a professor of psychiatry specializing in helping paranoid and homicidal lunatics suffering from delusions of grandeur.
                          Professor Plum: Yes, but now I work for the United Nations.
                          Wadsworth: Well your work has not changed.

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                          • #14
                            I'm inclined to lean toward alexman's theory. I also think it could be a glitch, but am not so sure. I haven't seen any indication that AI attitude plays a significant role in pricing resource deals (though I think I have seen a stronger attitude-bias in mililtary / diplo deals).

                            I kept getting whacked in the head in my current game before I finally promised myself to just renew the damn thing unless I no longer had need for the trade deal (turning the preference off is probably the better game move but I have quite idiosyncratic preferences as to the degree of micromanagement that's appropriate, and trade deal renegotiation falls below the line for me).

                            Catt

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                            • #15
                              I doubt it's this complex, but....

                              Perhaps the AI views not accepting a continuing deal as tantamount to breaking it and it doesn't want to take the negative diplomatic hit for doing so. This would explain why it will agree to continue a deal that it says is insulting if you terminate the deal and immediately re-offer it. In essence, the AI will agree to a losing deal to avoid rocking the diplomatic boat to get out of it. OTOH, if the AI says it's not interesting in continuing the deal, it's willing to accept the negative hit to get out of the deal.

                              This explanation sounds good, but personally I think it’s too sophisticated.

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