This may be just another piece of wishful thinking...
I've played Civs I and II for far too many hours and cannot wait to get my hands on III. But I've realised that I most enjoy the strategical/historical parts of the game: the scenarios and MODs were always the best part as you could play in a world that felt historical - that events seemed to mean something (and when the event happened, you even had a newspaper front page appear to confirm it).
To be honest the city-based resource-management focus seemed a bit much. You ended up with a collection of disparate city-states with no feeling of 'nation'. And winning seemed to be about the maths of how your set of atomistic cities matched the other guy's. I ended up playing to enjoy the 'role playing' and not winning the game.
Don't worry, I'm getting to the point....
Civ III seems to have really sorted these out - culture zones and resources, colonies and great leaders and proper diplomacy. Top marks - but I just want that little bit more...
Re-reading the review of Roman history in the official site reminded me why Civ isn't -quite- there. Civ has always done a great job of giving the feel of the growth of civilisations - but it was always about how fast they all grow relative to each other, with a bit of conquest thrown in. But history is about civs appearing, growing, dividing in half (like Rome), or into bits (like Alexander's empire), or collapsing (like the British Empire), or merging (the EU) or just surrendering lock stock and barrel (Taiwan???).
The culture thing really promises to do something about this, and the citizen-nationalities idea is really impressive. But why not take this further - instead of one city revolting, why not that whole bit of your empire stuck out on another continent - becoming a new AI civ. Perhaps make the Governor concept broader to cover more than one city per governor. And bring back the bit where countries (occassionally) fell in two when you took their capital. Or give Great Leaders a role somehow (as rebel leaders?).
But nations would not be just created, they would disappear more often - why not go past Alliances to form politicial unions, or force other nations to become vassal states or submit to your military 'protection'. Culture and citizen-nationality would all play into this - and the only way to win big would be by integrating your expansion - and to make an ethnically-mixed, happy country work - the USSR fell apart; the USA probably will not.
If you started out with just 3 or 4 civs, there would be plenty of scope to double that over the course of the game. If it was AI-heavy you could have 'minor nations' that just adopted the culture, government and policies of a bigger neighbour (sorry Canada) until the time came for their day in the major league. Or make them some kind of 'barbarian' state.
You would of course have to watch your back to make sure your craftily-won nation/union/empire did not disappear out from under you.... But if people don't like the lack of control we could always have an on/off toggle for this Rise and Fall function.
And while we're at it, why not more touches like renaming civilizations every so often - from Turkomen to Ottoman to Turkish and all that? Guess I just like form over content?!
Any chance of MODs for this kind of thing, or do we have to speak to our makers?
I've played Civs I and II for far too many hours and cannot wait to get my hands on III. But I've realised that I most enjoy the strategical/historical parts of the game: the scenarios and MODs were always the best part as you could play in a world that felt historical - that events seemed to mean something (and when the event happened, you even had a newspaper front page appear to confirm it).
To be honest the city-based resource-management focus seemed a bit much. You ended up with a collection of disparate city-states with no feeling of 'nation'. And winning seemed to be about the maths of how your set of atomistic cities matched the other guy's. I ended up playing to enjoy the 'role playing' and not winning the game.
Don't worry, I'm getting to the point....
Civ III seems to have really sorted these out - culture zones and resources, colonies and great leaders and proper diplomacy. Top marks - but I just want that little bit more...
Re-reading the review of Roman history in the official site reminded me why Civ isn't -quite- there. Civ has always done a great job of giving the feel of the growth of civilisations - but it was always about how fast they all grow relative to each other, with a bit of conquest thrown in. But history is about civs appearing, growing, dividing in half (like Rome), or into bits (like Alexander's empire), or collapsing (like the British Empire), or merging (the EU) or just surrendering lock stock and barrel (Taiwan???).
The culture thing really promises to do something about this, and the citizen-nationalities idea is really impressive. But why not take this further - instead of one city revolting, why not that whole bit of your empire stuck out on another continent - becoming a new AI civ. Perhaps make the Governor concept broader to cover more than one city per governor. And bring back the bit where countries (occassionally) fell in two when you took their capital. Or give Great Leaders a role somehow (as rebel leaders?).
But nations would not be just created, they would disappear more often - why not go past Alliances to form politicial unions, or force other nations to become vassal states or submit to your military 'protection'. Culture and citizen-nationality would all play into this - and the only way to win big would be by integrating your expansion - and to make an ethnically-mixed, happy country work - the USSR fell apart; the USA probably will not.
If you started out with just 3 or 4 civs, there would be plenty of scope to double that over the course of the game. If it was AI-heavy you could have 'minor nations' that just adopted the culture, government and policies of a bigger neighbour (sorry Canada) until the time came for their day in the major league. Or make them some kind of 'barbarian' state.
You would of course have to watch your back to make sure your craftily-won nation/union/empire did not disappear out from under you.... But if people don't like the lack of control we could always have an on/off toggle for this Rise and Fall function.
And while we're at it, why not more touches like renaming civilizations every so often - from Turkomen to Ottoman to Turkish and all that? Guess I just like form over content?!
Any chance of MODs for this kind of thing, or do we have to speak to our makers?
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