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Great Leaders only from war? I don't think so ...

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  • #46
    How about, every time you change your gov, you might get a GL? Maybe max three or something? This has to do with revolutions and Guevara's and Lenin's and such.
    I've allways wanted to play "Russ Meyer's Civilization"

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    • #47
      I like the peaceful leaders idea, it certainly makes more sense to my peacenik self but Hail Ceasar! brought up a good point too. Anyone want to respond, the idea of agreeing with a warmonger is upsetting my stomach.

      Why the emphasis on leaders, they're cool, definately nice when one pops up, adds alot to the game but this thread would have em pop up all over the place. I think the rarer the better, so you really enjoy em when you see em.

      Would love to see some bonuses for otherwise pointless achievements in the game.

      -First to make contact with every civ! some sort of trade bonus, maybe an extra luxury pops up in your land, or your cities just get an extra smilie.

      -First City to have every improvement or any city to have every improvement? Less corruption or no unhappies? goes away anytime there is another improvement to make.

      -First to get every luxury(just having every luxury is enough of a bonus IMO) You get to create some minor wonder? Macy's? Who knows.

      I love the Iron Works. Civ needs more things like this, then again, too many and it gets sort of ridiculous? I don't know.

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      • #48
        First civ to go into Monarchy, Republic, Demo and Communism definately deserves a leader or something.

        Though shouldn't be able to get a bonus like this more then once in a game. Otherwise it may just be a race to change to all forms of government.

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        • #49
          Originally posted by gsmoove23
          I like the peaceful leaders idea, it certainly makes more sense to my peacenik self but Hail Ceasar! brought up a good point too. Anyone want to respond, the idea of agreeing with a warmonger is upsetting my stomach.

          Why the emphasis on leaders, they're cool, definately nice when one pops up, adds alot to the game but this thread would have em pop up all over the place. I think the rarer the better, so you really enjoy em when you see em.
          I can't speak for others, but my idea was based on the assumption that leaders would be less powerful than now (most importantly stripped of their GW building capabilities), but more common to both warmongers and builders. Warmongers would get leaders adding to their military power, builders would get leaders adding to their economic, scientific, or production power. More diversity, more specialization...

          As it is now, the warmogering path is way too tempting... you get more land, you deny this land to your opponents, plus you get leaders that allow you to finish wonders in one turn. That's too much... what's left to the builders? I guess without leaders being able to hurry wonders, we would see MUCH less warmongers here...

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          • #50
            Originally posted by gsmoove23
            First civ to go into Monarchy, Republic, Demo and Communism definately deserves a leader or something.

            Though shouldn't be able to get a bonus like this more then once in a game. Otherwise it may just be a race to change to all forms of government.
            Won't that just be giving a free leader to the AI at the higher levels? How about an adjustment, where all civs have to have the tech to switch to a given form, before the leader is awarded?

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            • #51
              After Vondrack very friendly made me aware of this thread, I would like to add my Idea (from that, hm, other thread) and some extra comments:

              Every time you build something in your cities there should be a small chance of creating a GL.
              This chance should be larger the more shields used for the project, so that the chance is much greater when finishing a wonder than when finishing a spearman.

              Every time a worker finishes his work on a tile there should be a small chance of creating a GL.
              Again the tougher the effort the higher the chance should be. Chopping down jungle should give a greater chance than building road on plains.
              Perhaps only one of those should be present, but I like the diversity.

              Now this has to be playtested well, because there would be an advantage to the builder in this. The GLs would turn up inside your own cities or close to them, whereas the warmongers GL often turns up in enemy territory and must be escorted home, which is both risky and timeconsuming.

              This means the builder should probably not get quite as many GLs as the warmonger. And perhaps there should be a moddifier to lower the chance as the empire gets bigger, so that an empire ten times bigger gets perhaps 3 times as many GLs. Again the trouble would be to get it balanched so that warmongers aren't left totally in the dust, but still make it so that warmongers can't build like a builder because of his GLs from war.

              Oh, yes: If this is done please make the chances editable in the editor, and likewise with the chance of getting a GL from an Elite unit in war.
              That way people can make these chances fit there view of the world. Or abandon them altogether. I just love options! (Perhaps I should make that sentence my motto )

              I should say that I have experimented with making Leaders buildable (the obvious solution I thought), but alas the AI dosn't seem to build any, so that whould just turn out to be a human-player advantage. Perhaps a Firaxian could comment on that?
              I definately like many of the other Ideas in this thread. I would love to have a GL appear with the first sail-around-the-globe, when the first civ discovers a certain tech or when any civ builds its tenth university.

              But I fear that it will be too big a change to make it in civ3. The current way to make a GL is very simple. I believe that the mechanism for the creation of a peacefull GL most be equally simple to make it in the game.

              IMHO the above suggestions are such simple and easily implementable mechanisms.

              Since there are surely someone out there who disagree I eagerly await your comments .


              By the way, we have a field in the editor to set the unit created from elite military victories. We should have a different field for the unit created as peacefull GL. This would enable us to differentiate like Vondrack proposes, so that warmongers becomes better warmongers and builders become better builders.

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              • #52
                Alot of these ideas are good, but a little to complicated.. It`d be like getting GL`s would be a game in theyre own

                Land Based Great Leaders...
                I agree that these should not be used to rush wonders, it seems very unrealistic to me. They should be able to create armies, and i think thats it. Expanding anymore on this would make an already powerful unit outweigh the other kinds of GL`s.
                If there was to be a Naval great Leader as well, than i think the name for this one must be changed from 'military GL' to something else, IE: Land Army GL, whatever.


                Naval Great Leaders...
                We all know that Naval warfare needs desperatly to be expanded upon. This would add to that somewhat.
                I dont think they should be able to create 'naval armies', not only is the name wrong But it would be to much like a normal Land Based GL. But, if there were Naval GL`s, why wouldnt there be Air Force GL`s? This adds to the complication but i certaintly like the idea.. i just don`t know how it would be worked out.
                Maybe the first Civ to settle a colony on a continent noone has explored yet could get a GL, call it Colombus or something. Im sure that idea can be expanded upon.

                Peaceful Great Leaders...
                These are a VERY good idea. Instead of having a Land Based GL fortify in a city and decrease waste+corruption, maybe a Peaceful GL should do that? Like a police force. The Prerequisite could be having a Courthouse and a Police Office (i dont know what its called in-game, but it comes with the Communism tech). This idea as well could be worked upon.

                Government Great Leaders...
                Heres one that i think NEEDS to be put in. I dont know if it is just me, but i think youre form of government should have a bigger impact in-game. An example for Communist Gl would be if you have one of the largest standing ground armies while under this Government, youd get Lenin, or whatever. Just for examples. I think these are all good ideas.

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                • #53
                  Originally posted by vmxa1


                  Won't that just be giving a free leader to the AI at the higher levels? How about an adjustment, where all civs have to have the tech to switch to a given form, before the leader is awarded?
                  Not necessarily, aren't most governments tech dead-ends anyway? Besides, the same could be said for any number of these suggestions. Perhaps though there could be a limitation built in too. Changing out of the government after being the first to get it brings about some sort of penalty, huge ideological let-down. Course now we're getting waaaay too complicated.

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                  • #54
                    I'm glad so many people agree with me ... I never though this thread would take off like it has!

                    Although we still need someone to mod them in ...

                    Cheers
                    ~Thadalex
                    "Nothing exists except atoms and empty space; everything else is opinion"
                    -Democritus of Abdera

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                    • #55
                      Originally posted by ThaddeusAlexander
                      I'm glad so many people agree with me ... I never though this thread would take off like it has!

                      Although we still need someone to mod them in ...

                      Cheers
                      ~Thadalex
                      I'm afraid modding is not enough. Changes to the game must be done no matter what kind of non-military leaders we would like.

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                      • #56
                        Originally posted by Firebird

                        I'm afraid modding is not enough. Changes to the game must be done no matter what kind of non-military leaders we would like.
                        Okay I'll rephrase ... We still need someone to change the game before we can add them in

                        Oh well ...

                        Cheers
                        ~Thadalex
                        "Nothing exists except atoms and empty space; everything else is opinion"
                        -Democritus of Abdera

                        Comment

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