Does anyone know what exactly is the effect of losing your capital? The game automatically moves it to another city immediately, but I don't see any obvious downside. There must some penalty for losing your capital, what is it?
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What is the effect of losing your capital?
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What is the effect of losing your capital?
'There is a greater darkness than the one we fight. It is the darkness of the soul that has lost its way. The war we fight is not against powers and principalities, it is against chaos and despair. Greater than the death of flesh is the death of hope, the death of dreams. Against this peril we can never surrender. The future is all around us, waiting, in moments of transition, to be born in moments of revelation. No one knows the shape of that future or where it will take us. We know only that it is always born in pain.'"
G'Kar - from Babylon 5 episode "Z'ha'dum"Tags: None
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I know that. I was talking about before the space race. When you are fighting a war, and the capital is taken, the comp will automatically resettle your capital, but there doesn't seem to be any obvious penalty from it.'There is a greater darkness than the one we fight. It is the darkness of the soul that has lost its way. The war we fight is not against powers and principalities, it is against chaos and despair. Greater than the death of flesh is the death of hope, the death of dreams. Against this peril we can never surrender. The future is all around us, waiting, in moments of transition, to be born in moments of revelation. No one knows the shape of that future or where it will take us. We know only that it is always born in pain.'"
G'Kar - from Babylon 5 episode "Z'ha'dum"
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Originally posted by Zero-Tau
That's because there isn't any. Your capital just gets moved - sometimes to a worse location, of course, but that's all the penalty there is.
I was just thinking that there should be some incentive to taking the enemy capital, like in civ2, where you could throw the civ into civil war.'There is a greater darkness than the one we fight. It is the darkness of the soul that has lost its way. The war we fight is not against powers and principalities, it is against chaos and despair. Greater than the death of flesh is the death of hope, the death of dreams. Against this peril we can never surrender. The future is all around us, waiting, in moments of transition, to be born in moments of revelation. No one knows the shape of that future or where it will take us. We know only that it is always born in pain.'"
G'Kar - from Babylon 5 episode "Z'ha'dum"
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Originally posted by The diplomat
Of course, losing your capital does mean losing lots of accumulated culture. So, I guess that is one hidden penalty.
I was just thinking that there should be some incentive to taking the enemy capital, like in civ2, where you could throw the civ into civil war.
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When the capital is taken the new capital is that largest city by pop. This may be very bad for your corruption levels in your core city. Or the AIs core city.
Any civ that loses its capital is on the ropes in any case. Especially after the early ancient age.
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I think it increases war weariness making it more likely for civil disorder to occur and or your goverment to collapse into anarchy.Especially if you are a democracy.A proud member of the "Apolyton Story Writers Guild".There are many great stories at the Civ 3 stories forum, do yourself a favour and visit the forum. Lose yourself in one of many epic tales and be inspired to write yourself, as I was.
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yes it's definatly worse then just losing another large city, it may move your capital that you just moved yourself back to the onld one, meaning you wasted all those turns building a palace when you could have made a bunch of units to protect yourself. Also unless the city it's moved to is close by the corruption in the citites around you will rise. Plus it's probably a big producer of units and culture so there are incentives to take out a capital. For example if your out numbered by their forces launching a surprise raid on a lightly defended capital (especially if it's near the ocean) can really stall an enemies production and let you catch up in your army size. Usually this isn't a problem for me in gerneral but once every few games I do send a suicide squad to another civs capital to stall it's production, and for the most part it helps.
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Originally posted by Ethelred
When the capital is taken the new capital is that largest city by pop. This may be very bad for your corruption levels in your core city. Or the AIs core city.
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Then I wonder what governs what city becomes the new capital. I can't think of a case where it wasn't the next largest city. I used this once to make a capitol jump by abanoning my capital that was too far off to the side to be usefull long term. Worked pretty well although the manuever did set my empires growth back a bit for a while.
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Originally posted by Ethelred
Then I wonder what governs what city becomes the new capital. I can't think of a case where it wasn't the next largest city. I used this once to make a capitol jump by abanoning my capital that was too far off to the side to be usefull long term. Worked pretty well although the manuever did set my empires growth back a bit for a while.
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Obviously such as it is at the moment a far better strategy than taking the Capital is just destroying all roads which leadfrom the capital to the other cities in the enemy realm.
Ressources have to get to the capital first before they can be traded to other nations. So if you cut all supply-Lines with the capital, all Trading-Treaties of your enemy with other nations become void.
ALso all Ressources which are bought from other nations must first get to the capital before they can be ferried to all the other cities in the empire.
Destroying alls Roads from the Capital is a really good way to throw the enemy empire into turmoil.
At one time I had a war with America, which was located on another Continent.
After establishing a Beachhead and conquering the first enemy city I at first had a very hard time, fighting off hordes of enemy Cavalry (my Military consisted of Tanks and Infantry, but I nevertheless lost a lot of Units and even one Army to the sheer number of enemies. If I hadn´t build an Airport at once after I conquered the city which gave me the ability to ferry 5 Units per turn into the conquered city, I surely would have lost it. )
The attacks went fiercer, when the Americans told their Neighbours and close Allies, the Babylonians, to declare war on me.
So I suddenly had 2 Empires throwing their Cavalry-Units against my Tank-Units.
But then I started a Counter-Attack and succeeded in taking a city close to the american capital.
The next turn I ferried my Bomber-Units into the city and started destroying all improvements on the 8 tiles directly adjacent to the Capital.
The next turn after I had successfully destroyed all improvements in those tiles, the whole empire went into anarchy with a lot of their most productive cities rioting and so the americans lost their ability to successfully stage a war. America had only 2 Luxury-Ressources, so I think, they must have been very dependent on their Luxury-Imports.Tamsin (Lost Girl): "I am the Harbinger of Death. I arrive on winds of blessed air. Air that you no longer deserve."
Tamsin (Lost Girl): "He has fallen in battle and I must take him to the Einherjar in Valhalla"
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Originally posted by ChrisiusMaximus
I think it increases war weariness making it more likely for civil disorder to occur and or your goverment to collapse into anarchy.Especially if you are a democracy.KoH
"There are no stupid questions, but there are a LOT of inquistive idiots."
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