The single most EXCITING feature I loved about Civs 1 & 2 was that you could "split" a large enough civ into two by taking a capital and creating a "civil war" (thus another civ to play around with.
Frankly, I find it INCREADIBLY boring to start the game with a certain number of civs and have that number dwindle to ONE large enemy without the option of having that turn into two or more.
Why was that option taken out for Civ 3?? Am I the only one who loved that feature?
Frankly, I find it INCREADIBLY boring to start the game with a certain number of civs and have that number dwindle to ONE large enemy without the option of having that turn into two or more.
Why was that option taken out for Civ 3?? Am I the only one who loved that feature?
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) Once you recieve the warning, you have that turn to change the conditions for breaking away before a check for CW is made (a large garrison, as in culture flips, would help prevent a city breaking away!)
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