Here is my dilemma. I discover map making and build galleys to discover new worlds. My galley can only go in coastal waters. When I find a civilization, if I pass in its coatal water, I upset it and it fights me later. If I don't cross its water borders, it does not fight me, but I end up not being able to use my galleys to discover new lands!
Can somebody explain to me a strategy around this dilemma? I don't like to exchange permission to cross in each other's territory. If there was a separate permission to cross national coastal waters, I would have granted. But the permission is for both land and sea and I hate to see the potential enemy at the gates of my capital.
Can somebody explain to me a strategy around this dilemma? I don't like to exchange permission to cross in each other's territory. If there was a separate permission to cross national coastal waters, I would have granted. But the permission is for both land and sea and I hate to see the potential enemy at the gates of my capital.
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