I came across something interesting yesterday in my current game. I don't recall seeing this before, and also don't recall seeing a post or thread on the subject.
It seems that in my current game an AI civ understands that it controls a monopoly of one of the available luxuries, and seeks to charge a monopolist's price for the luxury. The civ in question is Russia. Catherine controls several Spices and all the Incense on the map. One other civ controls several Spices. In other words, the "Spice-less" of the world may trade with two different potential suppliers, while the "Incense-less" of the world must go to Catherine. The price differential is not huge, but it is evident, and seems to contradict in a small way the well-known and widely-believed "fact" that AI civ's value luxuries only on the basis of the number of happy faces they will produce in the buyer's empire.
Below is a screen shot showing Catherine ready to accept a supply of Silks and 8 gpt for a supply of her Spices (I have obscured the minimap because I may share this game beginning with others, and don't want to spoil the game).
It seems that in my current game an AI civ understands that it controls a monopoly of one of the available luxuries, and seeks to charge a monopolist's price for the luxury. The civ in question is Russia. Catherine controls several Spices and all the Incense on the map. One other civ controls several Spices. In other words, the "Spice-less" of the world may trade with two different potential suppliers, while the "Incense-less" of the world must go to Catherine. The price differential is not huge, but it is evident, and seems to contradict in a small way the well-known and widely-believed "fact" that AI civ's value luxuries only on the basis of the number of happy faces they will produce in the buyer's empire.
Below is a screen shot showing Catherine ready to accept a supply of Silks and 8 gpt for a supply of her Spices (I have obscured the minimap because I may share this game beginning with others, and don't want to spoil the game).
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