Has anyone else run into this one? I captured 2 AI cities, kept one and razed one. The one I kept was connected to my RR network by roads that had originally passed through the razed city . Despite that, I couldn't build RRs on any of the captured roads, or any modern units in the captured city, as if I had no access to iron/coal. I happened to have a spare settler, which I used to found a new city on the site of the one I had razed -- and now suddenly everything worked as expected. All this within the same turn.
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Re: Bug report
Originally posted by civjunkie
Has anyone else run into this one? I captured 2 AI cities, kept one and razed one. The one I kept was connected to my RR network by roads that had originally passed through the razed city . Despite that, I couldn't build RRs on any of the captured roads, or any modern units in the captured city, as if I had no access to iron/coal. I happened to have a spare settler, which I used to found a new city on the site of the one I had razed -- and now suddenly everything worked as expected. All this within the same turn.Don't try to confuse the issue with half-truths and gorilla dust!
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When you razed the city, did another civ cultural border pop out over the roads?
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Hmm... I bet if you had waited 1 turn w/o building a city it would have worked properly. I've run into RR building glitches like that before in captured or neutral territory.
-Arriangrog want tank...Grog Want Tank... GROG WANT TANK!
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