I feel that anything more than two tiles would be too long. Yes there are very long canals in the world, but those are for barges and things that require rather shallow draft and short (to avoid bridges) vessels. The scale of the game means that any canal would have to allow aircraft carriers through, and those canals are few and far between and relatively short.
about irrigation canals, allowing adjoining tiles to be irrigated before Electricity? Then you could irrigate
a tile without having to irrigate everything on the
way to the nearest river - as with roads, you could have a canal and a mine or forest on the same square.
In effect, canals would be an intermediate step between
roads and RRs, which would be historically accurate. Btw: love RRs, but they are way too powerful. It's air
travel and not RRs that made it possible to get around instantly. I'd suggest:
Roads - movement rate 3, build time 1
Canals - movement rate 5, build time 2
RRs - movement rate 10, build time 4
Single-tile canals between waterways can be simulated well enough by building cities; maybe a colony could do the trick too?
Comment