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  • Analysis Of The Germans

    Good day! Glad to be back home. Well anyways, was bored so I thought I may go ahead and send my thoughts on my favorite Civ3 race, you guessed it, the Germans!

    "For all benevolence and hardships, for what of those hard working peasants, which grace themselves with the name of their Fatherland." -Albert Wessienheim

    Well, to begine, lets take a historical look at the Germans, no offence to any! The Germans originated in the eastern half of the European landmass. Gene pools can be traced back to various barbarian clans located in the area. One of the Many was the vandals who in conjuction with other clans formed primitive states for which rule was divided into sects. The German people themselves are natural workers, considered by many one of the most productive citizenry of the world. Germany in the modern age has been known for its ability to reconstruct quickly, and be able to regenerate itself very fast after a problem has occured. This was most prevalent after WW2, where the main German cities after being devastated by allied bombing, the people were able to clean up, and build back the factories, schools, hospitals ect... in just a few years.

    Now on to the game...

    So, Germany is (in my opinion) the greatest civs of the game. Afer playing and winning numerous games with them on monarch difficulty, you would too start becoming attached with them. Though, playing with Germany has a bad side in that you do not get an early UU, which most people enjoy a lot. Also, it's two traits (scientific, militaristic) can also be a real advantage. The increased time in building barracks and libraries is valuable.

    One thing that I really do not enjoy is no early age advantages with the Germans. Having real early UU like the Aztecs or Irouqois can really dampen your plans. But, their scientific attribute may have the advantage of getting one free tech per age. Also, the ability of getting cheaper libraries will increase a cities science 50%. Their militaristic advantage is perhaps the best. Giving you cheaper barracks (and coastal fortresses) is great in the early ages. Also, the more a chance that you can get veterans is also a beneficiary.

    All in all, Germans are best when they reach their Industrial age. Those Panzers can really do the damage. With their 16 attack and 3 movement, you can really cut deep into enemy lines. Also, the Panzers are unmatched by any other civs tank, because with that 3 movement, you can easly make it to enemy cities much faster then they can to yours. The 16 attack is enough to uproot those fortified infantry. Also, they are effective at pilliging also.

    So, Germans are a very unique and useful civ. They are capable of massive destruction in the industrial age and should be considered as a civ to play. Also, when playing against an A.I. German civ, be on the wary for tank formations, they cn really dish out some pain to your civ.

    On a lighter note... it will be interesting to see how people fight and defende against other human players on PTW as Germans. COnsidering that with that 3 movement, there will be no real security from them. Well anyways, can't wait till' October 29, guess I'll make sure I am in the United States that week, they won't have it avaible in any other country till about a week later I think .


    Well, that is about what I think, please send any comments in, would love to hear them. Well anyways,, going to work on my WW3 map, i'll try and start making post as to how it is progressing. Bye now...

    Here is something to think about...

    "He who conquers, is he who endures." -Persus
    "I like to consider myself a virus, I spread and consume natural resources, then I leave my former home baren and cold, what am I? Why, I am YOU !"-Mr. Waffleberry

  • #2
    Re: Analysis Of The Germans

    Originally posted by Strakorfsky
    The German people themselves are natural workers, considered by many one of the most productive citizenry of the world. Germany in the modern age has been known for its ability to reconstruct quickly, and be able to regenerate itself very fast after a problem has occured. This was most prevalent after WW2, where the main German cities after being devastated by allied bombing, the people were able to clean up, and build back the factories, schools, hospitals ect... in just a few years.
    Far be it for me to nitpick, but the reason the (West) German economy and infrastructure recovered so fast was the influx of money and resources from western powers ( esp. America ) after the war in order to build up a strong central european country to face off against the Soviet threat.

    Without the external support, Germany would have taken a lot longer to recover regardless of how "productive" their workers were.

    Comment


    • #3
      Strak,

      Don;t knock Germany for UEW ("Ultra Early War"). As militaristic, they start with Warrior Code, allowing immediate Archers. Bad-ass Archer rushing prior to Bronze Working is basically unstoppable (if the enemy is within reach)... "I'll have a Warrior and two Workers on rye bread with mustard, please."

      While I agree that Panzers are unbelievably great, I have yet to be in a situation where I couldn't achieve all of my evil heart's desires with Tank hordes.
      The greatest delight for man is to inflict defeat on his enemies, to drive them before him, to see those dear to them with their faces bathed in tears, to bestride their horses, to crush in his arms their daughters and wives.

      Duas uncias in puncta mortalis est.

      Comment


      • #4
        Archers and Spearmen from start.

        That's the Germans.

        War from start to the end (Panzers).

        Comment


        • #5
          Theseus, I agree...

          Germans can make an archers if they are in close proximity too an enemy Civ. I have did this before and at a moderate successe rate.

          Ussualy, I just go for horsemen and over whelm the A.I.s weak spearman formations of two per city or even one.

          Call me picky, but I hate slow moving units. Even if you add in road factors, it is like shooting blindly if you build the road off couse and then find the A.I. was else where.

          Player1, I totaly agree, germans are war, war, and more war from the get go.

          -Ronnie
          "I like to consider myself a virus, I spread and consume natural resources, then I leave my former home baren and cold, what am I? Why, I am YOU !"-Mr. Waffleberry

          Comment


          • #6
            By the way, Chinese could be good for war combo too.

            Wokers make roads quickly (industrious), Archers (Militaristic) use roads for ealy conquest.

            And even better if your first neigbour is Indian.

            Comment


            • #7
              Palyer1,

              The only think missing is the German self-propelled artillery (Stug III and IV) and Panzer Grenadiers in their Hanomag's...


              D.
              "Not the cry, but the flight of the wild duck,
              leads the flock to fly and follow"

              - Chinese Proverb

              Comment


              • #8
                Originally posted by player1
                By the way, Chinese could be good for war combo too.
                They are nasty. I am finishing my first game with them. The riders three tile move lets you blitz other civs. Not blitz in the Civ III terms of multiple attacks but in being able to take more than one layer of cities in a single turn which you can't do with units that are limited to two tiles. Take a city and then move and take the city beyond. Civs fall fast when you can do that because you can hit them faster then they move defenders into position.

                Its like like cavalry at the beginning of the Middle Ages instead of the end. Which also means your likely to get GLs and then you can have an army of Riders that DO blitz in Civ III turns now that Armies have blitz capacity.

                Wokers make roads quickly (industrious), Archers (Militaristic) use roads for ealy conquest.
                Forget about archers unless there are no horses near. Especially if you have Riders coming. The horses will upgrade to your UU and then goodby neighbors as you hit your Golden Age, The Republic and three move attackers.

                Comment


                • #9
                  I am not saying Germany is not a good civ for the game, but Panzers are so late that it does not change the outcome. IOW by the time you get them you would have had perfectly good (not as good) unit anyway.

                  Comment


                  • #10
                    vmxa,
                    Unless you warmonger very hard or play with not many civs, most games last into the late industrial/Modern age (for warmongering.) By the time panzers are availiable, they make a huge difference over attacking infantry with cavalry.

                    Panzers are much better than tanks because you can choose where you want you battle. You should try to use that extra movement point to it's full extent, moving it out of the way when it might be attacked so that you tanks are never on the defensive.
                    I'm going to rub some stakes on my face and pour beer on my chest while I listen Guns'nRoses welcome to the jungle and watch porno. Lesbian porno.
                    Supercitzen Pekka

                    Comment


                    • #11
                      This all makes me laugh, in a good way...

                      My most memorable 'poly experience was slapping Vel around when he tried to get away with saying that he had cracked the code, and figured our the "one true way" to play Civ3 (understand, I hold Vel in the HIGHEST regard... I'm not worthy, I'm not worthy... but he was wrong).

                      How do I love thee, Germany?

                      Archer Rush.

                      Promotions.

                      Libraries in newly captured cities.

                      And yes, Panzers.

                      They all work... and the different pieces work for different civs too. Do I love China, with Mil/Ind, and the Rider? Oohhh yeaaah.

                      I laugh that almost a year into it, people who have a LOT of experience have such different styles that there is still this much dialogue.

                      Cool.
                      The greatest delight for man is to inflict defeat on his enemies, to drive them before him, to see those dear to them with their faces bathed in tears, to bestride their horses, to crush in his arms their daughters and wives.

                      Duas uncias in puncta mortalis est.

                      Comment


                      • #12
                        Originally posted by Kingof the Apes
                        vmxa,
                        Unless you warmonger very hard or play with not many civs, most games last into the late industrial/Modern age (for warmongering.) By the time panzers are availiable, they make a huge difference over attacking infantry with cavalry.

                        Panzers are much better than tanks because you can choose where you want you battle. You should try to use that extra movement point to it's full extent, moving it out of the way when it might be attacked so that you tanks are never on the defensive.
                        Of course they are, but so what. When I get to the modern era I get out the bad boy club and whack civs. The AI plays poorly so all I need is tanks as long as they have nothing better (read MA). I just finished my EMP game with only conquest allowed so I got to 2050 with only Greece left with one city (I did not eliminate them on purpose). When I got tanks, several civs were ahead of me including the Germans (they were 3rd and I was 4th) and they all had many more units than I. So what, they do not know what to do with them. They will send a few waves and keep 70% or more back in their cities. This allows the human to bust up what ever they send and then start to carve them up. My point was not that you could not do well with Germany or that the UU was not strong, it was who needs a great UU at that point in the game? Civs that are not adjacent to your civ and declare war are really going to sent units in for the slaughter. You see them for miles and may elect to allow another civ to pile on as suits you. I will have RR up or soon will complete my ring around the empire so I can get as many troops as needed to any city and smoke them.
                        I always play with what ever the max num of civs are for the size map I am on. That is normally std, but I will and have done many Huge with 16 civs as well. I normally play monarch, but will play all levels above as well from time to time. Just be sure you understand, I repeat I am not saying anthing bad about the traits or the UU for Germany, only that it is immaterial as it comes to late to make a difference in the games out come. Yes it will be easier to smash tanks/infantry with panzers, that is not critical, as you would have smashed the tanks anyway, just would have lost more units, thats all.
                        Oh, I do not attack infantry with calvary, that is not prosperous adventure. I will under extreme conditions, not as a rule. When I do not play conquest, I will go to all out warmongering and very early elimination wars (always play with no regen of civs).
                        It will be interesing to see what the MPaspect will do with some of the civs after PTW. I have a hunch that some of the later UU civs will be found wanting as they will never get to use them. Just as players do now with early UU civs that are close to them, they will be inclinded to go hard after Germany/USA before they can bring those UU to bare.

                        Comment


                        • #13
                          Vmxa...

                          What difficulty were you playing on?

                          I do agree, ussualy, Germany can make an easy domination the middle or even lat ancient age. But, I ussualy wait till' the ndustrial because I want a bit of fun from the game.

                          Also, the Multiplayer aspect will probably be people making alliances so they can take down civs with stronger traits (no matter how cowardly an cheap that it). When it comes out this October 29th, I will be awed by the complexity of the intermeshing of skills and such we have discussed on poly.

                          If anything, people will cheap skate one another into victory, but heh, they did that in real history as well.

                          -ronald
                          "I like to consider myself a virus, I spread and consume natural resources, then I leave my former home baren and cold, what am I? Why, I am YOU !"-Mr. Waffleberry

                          Comment


                          • #14
                            Originally posted by vmxa1
                            So what, they do not know what to do with them. They will send a few waves and keep 70% or more back in their cities. This allows the human to bust up what ever they send and then start to carve them up.
                            I have found this even up into the higher levels, where you attack an AI and you know from the spy that they have 30+ MA's, yet during the attack you may see 10 actually attack you and the rest hole up in cities.

                            I attacked the english at king level and after a good 20 turn war I found in thier last 3-4 cities lay 10 MA's doing nothing??.
                            They could have chewed up my wounded 2-3hp MA's and slowed my advance greatly but didn't appear.
                            If he is taking his ease, give him no rest. If his forces are united, separate them. Attack him where he is unprepared, appear where you are not expected - SunTzu

                            Comment


                            • #15
                              Originally posted by Gen.Dragolen The only think missing is the German self-propelled artillery (Stug III and IV)

                              D.
                              The Stug III & IV are not self-proppelled artillery. They are "Sturmgeschütz" or assault guns and tank destroyers. You are thinking of the Wespe and the Hummel.

                              -Alech
                              "Build Ports when possible. A port gives you extra resources, as well as an extra tile for a unit to stand on." - Infogrames

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