Hey Everybody,
I am not sure if anyone else has addressed this (actually I am sure someone has I am just to lazy to find the thread), but it seems to me that two of the WMD are missing. While Chem and Bio weapons don't have the reputation for destruction that Nucs do, they are in reality a very important element of the balace of power between nations.
Chem and Bio weapons are the poor man's WMD. Simply put, they create massive devastation without the cost of a nuc. This would make an interesting concept for game play, as a low cost WMD would allow lower ranked players to deter the top players who have the ability to stockpile Nucs. Of course the destructive power of these units should not equal that of a Nuc, as it would make a Nuc unessassary. Here is my idea.
The Chem and Bio units would be tactical missiles, like the Tactical Nuc. This is accurate since these weapons are normally delivered by medium range missiles (i.e. scuds). As for the Bio Missile, it should kill half a target cities population. The Chem Missile should polute the eight squares around the target city. In effect this allows you to effect a "half-ass" nuclear strike on an opponant as the Nuc does both of these things already. Also, since these weapons only inflict a third of the damage of a Tac Nuc, they shoud only take half as much effort to build.
This doesn't negate the Nuc as a single Nuc strike has both these effects plus unit/building damage/destruction. It just gives underdeveloped civs an ability to offset somewhat the awsome nuclear might that the top civs poccess. Plus, the top civs could find these weapons useful alternatives to a nuclear strike. If you weaken a city with Bio/Chem weapons before an invasion, you can conquer the actual working city instead of the empty shell that is left after a Nuc strike.
What do you think?
I am not sure if anyone else has addressed this (actually I am sure someone has I am just to lazy to find the thread), but it seems to me that two of the WMD are missing. While Chem and Bio weapons don't have the reputation for destruction that Nucs do, they are in reality a very important element of the balace of power between nations.
Chem and Bio weapons are the poor man's WMD. Simply put, they create massive devastation without the cost of a nuc. This would make an interesting concept for game play, as a low cost WMD would allow lower ranked players to deter the top players who have the ability to stockpile Nucs. Of course the destructive power of these units should not equal that of a Nuc, as it would make a Nuc unessassary. Here is my idea.
The Chem and Bio units would be tactical missiles, like the Tactical Nuc. This is accurate since these weapons are normally delivered by medium range missiles (i.e. scuds). As for the Bio Missile, it should kill half a target cities population. The Chem Missile should polute the eight squares around the target city. In effect this allows you to effect a "half-ass" nuclear strike on an opponant as the Nuc does both of these things already. Also, since these weapons only inflict a third of the damage of a Tac Nuc, they shoud only take half as much effort to build.
This doesn't negate the Nuc as a single Nuc strike has both these effects plus unit/building damage/destruction. It just gives underdeveloped civs an ability to offset somewhat the awsome nuclear might that the top civs poccess. Plus, the top civs could find these weapons useful alternatives to a nuclear strike. If you weaken a city with Bio/Chem weapons before an invasion, you can conquer the actual working city instead of the empty shell that is left after a Nuc strike.
What do you think?
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