My games have migrated from go Republic ASAP to "Can I ever to Republic"?
What should I be doing differently?
Standard environment:
Regent
6 civs: Eng, Russia, Rome, Greece, Random {China}
Std map
Mostly continents
Middle age
Middle tempature zone
Playing Germany.
Here is how current game is playing out:
Stayed deposit thru Ancient Era, then switched to Monarchy. Non-religious so gave up 6 turns to change govt. By middle of Middle Ages gave up to extortion of 4 techs to Greece and 3 techs to Rome. This kept me out of war. {Rome had legionaires too quickly and is a neighboring civ, so early rush was out}. Never before have I just given away so many techs just for peace. Here I was following a suggest of Catt to not jump the gun too quickly to warfare. I managed to keep the peace and was 2nd civ in score and power behind China. MPP were not yet available. I did not have enough happiness buildings to switch to Republic.
I was just wondering if I should switch to Republic when China declared war. Opps, I needed help. Since China was the big bully, I was able to get a Military Alliance with all the other civs vs China. Since China was strong, and all the rest of us were weak to average, we did not make much headway in 20 turns. And so, renew alliance, renew alliance. Well after about 4 renews, China was beginning to really feel the impact. Surprisingly Rome and Greece did not go for the territory grab game. They were at war, but not aggressively. A few strikes and that was it.
I don't know if this was a factor. I did not have ROP with Rome or Greece but would allow them to pass on way to China without contest.
Before I finally made peace with China I verified I no longer had MA or MPP with any other civ. Hoped it would help not take a reputation hit. Don't really think it helped much. During this long World vs China war, China went from 40 cities to 6. Rome settled in one city area, and they left the rest of the area to me. Weirdly, there is an area between Rome/Greece and China, about 5 tiles wide that is not being settled. Very, very strange.
Geologically this was an interesting game as all 6 civs were on one huge connected land mass. The other continent island started getting cities in the late Middle Ages. Everyone has some cities there. I think I have about 6. But they are all 1 or 2 shield cities. I was thinking this was because of government type. I saved the game, switched to Republic. {8 *@#%!! turns }. Net gain was only 30 gpt. There was no gain on island continent cities.
I can't stay in Republic because now that my power is approaching the 50% level, Rome and Greece are itching for war. Best trades offered are spices for luxury+60gpt. Yes, 60 gpt. What am I brain dead?
Perhaps, I accepted Rome offer because 1) they were furious, 2) most of my production was for wealth, 3) military is "strong" but mainly infantry, 4) panzers are 2.3 techs away.
My military has been between average and weak most of the game. I build up to average, let slide to weak, ..repeat, repeat. It is only now near the end of the Industrial age I have a strong military. Defensive of course, so I can build mostly panzers once they are available.
Since I don't see how I can stay in Republic for even 12 turns before Rome and/or Greece fire off an attack, I reverted to a previous saved year where I was still Monarchy and avoided 8 turn penalty for Republic switch. Changing about 6 cities production to artillery/infantry.
Questions:
1. Is Republic more valuable than land mass and 2 extra luxuries and a second iron?
2. How can I make island continent with some value?
It seems too far away to pull off a FP move. I have built: lib, temple, and starting courthouses. Most tiles have RR but no present gain to mine as increase is all red.
3. Is it bad to stay in Monarchy forever?
Thank you for your ideas.
-- PF
What should I be doing differently?
Standard environment:
Regent
6 civs: Eng, Russia, Rome, Greece, Random {China}
Std map
Mostly continents
Middle age
Middle tempature zone
Playing Germany.
Here is how current game is playing out:
Stayed deposit thru Ancient Era, then switched to Monarchy. Non-religious so gave up 6 turns to change govt. By middle of Middle Ages gave up to extortion of 4 techs to Greece and 3 techs to Rome. This kept me out of war. {Rome had legionaires too quickly and is a neighboring civ, so early rush was out}. Never before have I just given away so many techs just for peace. Here I was following a suggest of Catt to not jump the gun too quickly to warfare. I managed to keep the peace and was 2nd civ in score and power behind China. MPP were not yet available. I did not have enough happiness buildings to switch to Republic.
I was just wondering if I should switch to Republic when China declared war. Opps, I needed help. Since China was the big bully, I was able to get a Military Alliance with all the other civs vs China. Since China was strong, and all the rest of us were weak to average, we did not make much headway in 20 turns. And so, renew alliance, renew alliance. Well after about 4 renews, China was beginning to really feel the impact. Surprisingly Rome and Greece did not go for the territory grab game. They were at war, but not aggressively. A few strikes and that was it.
I don't know if this was a factor. I did not have ROP with Rome or Greece but would allow them to pass on way to China without contest.
Before I finally made peace with China I verified I no longer had MA or MPP with any other civ. Hoped it would help not take a reputation hit. Don't really think it helped much. During this long World vs China war, China went from 40 cities to 6. Rome settled in one city area, and they left the rest of the area to me. Weirdly, there is an area between Rome/Greece and China, about 5 tiles wide that is not being settled. Very, very strange.
Geologically this was an interesting game as all 6 civs were on one huge connected land mass. The other continent island started getting cities in the late Middle Ages. Everyone has some cities there. I think I have about 6. But they are all 1 or 2 shield cities. I was thinking this was because of government type. I saved the game, switched to Republic. {8 *@#%!! turns }. Net gain was only 30 gpt. There was no gain on island continent cities.
I can't stay in Republic because now that my power is approaching the 50% level, Rome and Greece are itching for war. Best trades offered are spices for luxury+60gpt. Yes, 60 gpt. What am I brain dead?
Perhaps, I accepted Rome offer because 1) they were furious, 2) most of my production was for wealth, 3) military is "strong" but mainly infantry, 4) panzers are 2.3 techs away.
My military has been between average and weak most of the game. I build up to average, let slide to weak, ..repeat, repeat. It is only now near the end of the Industrial age I have a strong military. Defensive of course, so I can build mostly panzers once they are available.
Since I don't see how I can stay in Republic for even 12 turns before Rome and/or Greece fire off an attack, I reverted to a previous saved year where I was still Monarchy and avoided 8 turn penalty for Republic switch. Changing about 6 cities production to artillery/infantry.
Questions:
1. Is Republic more valuable than land mass and 2 extra luxuries and a second iron?
2. How can I make island continent with some value?
It seems too far away to pull off a FP move. I have built: lib, temple, and starting courthouses. Most tiles have RR but no present gain to mine as increase is all red.
3. Is it bad to stay in Monarchy forever?
Thank you for your ideas.
-- PF
My only guess on where that advice could come from is the "Winning Early" thread in which I advised that giving in to AI demands is often the right move, especially in the early game. But let me expand on that point. An AI demand seems to often come when an imbalance of power, particularly military power, is plainly evident. A first demand should cause you to check you military situation, and you status compared to other civs (through the military advisor). It is my preference to maintain at least an "average" military compared to all nearby foes -- with an average military (as opposed to a weak military), I am much more comfortable turning down AI demands. In a situation where you are facing repeated demands, and are not able to build up a strong deterrant force for some reason, you might consider trading the techs away shortly after you get them assuming the AIs have something that would be useful to you. Better to trade for a luxury, an optional tech you bypassed, or even just gold and maps rather than having it extorted from you a few turns later.
) - I probably would have tried to fight a shorter ware with China and get into a Republic sooner.
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