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Militaristic, Industrious, Religious are so far ahead of the other traits

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  • Militaristic, Industrious, Religious are so far ahead of the other traits

    Why have they even included the other ones? They need to be drastically beefed up, or just taken out alltogether.

    Expansion is a joke, I find it amusing so many over on the play the world boards are in love with that trait. I think it just stinks.

  • #2
    Since 1.29f I think the traits are one of the most balanced aspects of civ3.

    Each and every one of them shines under certain conditions (map settings, difficulty level, game beginning/end).

    Give me a trait combo and I will give you a situation where it's better than any other combo!

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    • #3
      Are you just trolling, Artifex? You just did this same thread on the PTW board?

      Yes, I like expansionistic. Commercial works good for big empires (especially in Democracy). Scientific is okay. What's not to like about 3 free techs and dirt cheap libraries?
      Seemingly Benign
      Download Watercolor Terrain - New Conquests Watercolor Terrain

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      • #4
        Expansionist is an awesome ability, even with medium size maps. Only on truly tiny maps does it start to migrate towards mediocre. The ability to always get a benefit out of huts and to have a great 2-move unit for exploring and settler placement from the start is quite formidable. I can't imagine why you don't like it.

        Scientific and Commercial, however, need some beefing up.
        Lime roots and treachery!
        "Eventually you're left with a bunch of unmemorable posters like Cyclotron, pretending that they actually know anything about who they're debating pointless crap with." - Drake Tungsten

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        • #5
          Alexman is correct. I have played and won games with more than half of the civs and I haven't found a single trait/combo significantly worse than another. It makes the gameplay DIFFERENT though. And that is what traits were meant for, I guess. If you believe that militaristic, industrial, and religious rock, then use and enjoy them. But others may prefer different traits, sometimes maybe even because of a greater challenge. If you keep winning the game easily with civs enjoying the traits you value most, try winning with a civ that has none!

          I definitely see the traits as one of the best implemented innovations in Civ3 (1.29f, that is). It is a huge improvement over the uniformity of civs in Civ2, fortunately introducing no unwanted side-effects or related issues.

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          • #6
            When is the watercolor terrain mod complete warp? I can't wait for it !

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            • #7
              I like them all (now that Com has been fixed). You just have to known how to use them.
              The greatest delight for man is to inflict defeat on his enemies, to drive them before him, to see those dear to them with their faces bathed in tears, to bestride their horses, to crush in his arms their daughters and wives.

              Duas uncias in puncta mortalis est.

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              • #8
                Originally posted by cyclotron7
                Scientific and Commercial, however, need some beefing up.
                Commercial did got beefed up iwth 1.29f patch.

                And I like it.

                Although not as much as I like Religious and Industrial trait.

                Scientific is not that good in SP (although it's handy to get several free tech to trade with AI), but it would be good in MP, were players are forced to discover their own techs.

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                • #9
                  Originally posted by player1
                  Scientific is not that good in SP (although it's handy to get several free tech to trade with AI), but it would be good in MP, were players are forced to discover their own techs.
                  Scientific is actually better than Religious on lower difficulty levels where the human does most of the research on his own.

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                  • #10
                    I can just see that MP game where everyone sets their research slider to zero like some people do now. While some tech trading might go on between human players, I know that it'll have to be a pretty good deal for me to trade with another human.
                    Seemingly Benign
                    Download Watercolor Terrain - New Conquests Watercolor Terrain

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                    • #11
                      129f did make commercial viable, just not my choice. I never have cared for expansionist, I agree that it is good that we have them all to choose from. I down grade Religous as well, since I do not need to switch governments more than once. My prefernce is Mil and Ind, the warmongers friends. Below Monarch, none of it really matters much, but from there and up it is so hard to over come the improved chances for elites and chances for leaders. I am willing to concede to Exp trait if it does give a big increase in the chance to get a settler form a hut, that would be huge.

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                      • #12
                        Does anyone have down low specific information on how traits modify their respective field? For example, how much % corruption commercial cuts down, how much better chance mil is etc...
                        :-p

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                        • #13
                          When civ3 came came out I started out as the French, and it was ok, since then I when for mil, indus, or religious.Following the majroroty here on the boards.

                          Just a couple of weeks ago, (1.29) i went for commercial again, and did it rock or what!!!!!! (emperor)
                          This IS one might trait IMHO!!!
                          But it depends on he game, that is true, but even then
                          Is God willing to prevent evil, but not able? Then he is not omnipotent. Is he able, but not willing? Then he is malevolent. Is he both able and willing? Then whence cometh evil? Is he neither able nor willing?
                          Then why call him God? - Epicurus

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                          • #14
                            Since 1.29, Militaristic/Commerical has become one of my favourite trait combos. Since I've turned warmonger, the reduced corruption helps immensely when I've conquered a massive amount of territory with my superior military (derived from both the Legionaire and the Militaristic trait). By the time I reached the modern era last time (on Regent), I was far ahead of the competition in every demographic (rapid progress afforded by immense income). With Smith's Trading Company, having a massive military under Republic/Democracy is all the more viable, as there is rarely ever a shortage of money.

                            So for a warmongering type like me who likes to conquer and hold huge amounts of territory, this trait combo is definitely one of my favourites.

                            Apart from that, I like Militaristic/Industrious, Militaristic/Religious, Industrious/Religious and Expansionist/Industrious.

                            Of course, that is because that suits my styles of play.
                            "Corporation, n, An ingenious device for obtaining individual profit without individual responsibility." -- Ambrose Bierce
                            "Any society that would give up a little liberty to gain a little security will deserve neither and lose both." -- Benjamin Franklin
                            "Yes, we did produce a near-perfect republic. But will they keep it? Or will they, in the enjoyment of plenty, lose the memory of freedom? Material abundance without character is the path of destruction." -- Thomas Jefferson

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                            • #15
                              I have never had much success with militaristic Civs, so militaristic is way down on my list.
                              Don't try to confuse the issue with half-truths and gorilla dust!

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