where have all the goody huts gone? have ibuggered my game up by selecting an option in the bic file?
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Goody huts
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No barbs = no goody hutsSeemingly Benign
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If you only want goody huts, but not barbarian encampments, I think the "Sedentary" barbarian option will do that for you. Barbarians will still come out of the goody huts sometimes, though, or so I imagine."God is dead." - Nietzsche
"Nietzsche is dead." - God
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Originally posted by JohnM2433
If you only want goody huts, but not barbarian encampments, I think the "Sedentary" barbarian option will do that for you. Barbarians will still come out of the goody huts sometimes, though, or so I imagine.
I would definitely opt for "Restless" or "Raging" if I could get more goody huts in the bargain. Can anyone else confirm this for sure?
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I know that least in the manually created maps, the position and number of goody huts is fixed, unless you change them, and that Restless or Raging only serves to increase difficulty.Rhett Monroe Chassereau
"I use to be with it, then they changed what it is. And what I'm with isn't it, and what is it seems strange and scary to me." -Abe Simpson
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I had no idea there was a button for automating exploration. I thought that only workers could be automated, unless you changed the other units in the editor. Hey, you learn something new every day."God is dead." - Nietzsche
"Nietzsche is dead." - God
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Maybe this needs a new thread, but here I go:
I fired up a game on EMP level as Rome. No expansion trait. For the second time ever I got a settler and I got it in the first Hut, next to Rome. This made the game a cinch. So what I was wondering is could one expect to see a large chance to get a settler in a game if they were an expansion civ? If so that alone could make it worth while to do. This was a std map. The last time I got a settler was around Feb. I admit I rarely use civs with expansion.
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Originally posted by JohnM2433
I had no idea there was a button for automating exploration.
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